godot/doc
Ryan Roden-Corrent 933bf96523
Clarify how to convert PrimitiveMesh to ArrayMesh.
It took me a bit to figure this out, as I was initially doing something
more complicated like this before I realized I just had to pass
get_mesh_arrays directly to add_surface_from_arrays.

```
var arr_mesh = ArrayMesh.new()
var arrays = []
arrays.resize(ArrayMesh.ARRAY_MAX)
arrays[ArrayMesh.ARRAY_VERTEX] = c.get_mesh_arrays()
arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
```
2020-07-15 08:09:27 -04:00
..
classes Clarify how to convert PrimitiveMesh to ArrayMesh. 2020-07-15 08:09:27 -04:00
tools makerst: Print status messages to make the CI output clearer 2020-05-27 22:24:33 +02:00
translations i18n: Sync classref translation template with current docs 2020-06-25 11:00:39 +02:00
Doxyfile Remove trailing whitespace 2018-11-20 11:15:02 +01:00
Makefile SCons: Drop support for Python 2 2020-03-25 15:25:37 +01:00