godot/scene
Rémi Verschelde 931838b330
Merge pull request #60627 from aaronfranke/rename-elements
Rename Transform2D and Basis `elements` to `columns` and `rows` respectively
2022-05-03 14:40:01 +02:00
..
2d Merge pull request #60627 from aaronfranke/rename-elements 2022-05-03 14:40:01 +02:00
3d Merge pull request #60627 from aaronfranke/rename-elements 2022-05-03 14:40:01 +02:00
animation Merge pull request #60627 from aaronfranke/rename-elements 2022-05-03 14:40:01 +02:00
audio Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
debugger Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
gui Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
main Merge pull request #60627 from aaronfranke/rename-elements 2022-05-03 14:40:01 +02:00
multiplayer Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
resources Merge pull request #60627 from aaronfranke/rename-elements 2022-05-03 14:40:01 +02:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add MSDF and mipmap generation project settings for the default font 2022-04-25 16:47:44 +02:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00