godot/doc
Yaohua Xiong 91e9ad92f5 Refactor baking code for Curve2D
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization. A similar refacor
had been applied to Curve3D.

The test cases for Curve2D is updated, comparing floating point with is_equal_approxmiate()
instead of `==`, in order to avoid float precision problem.
2022-12-05 21:22:05 +08:00
..
classes Refactor baking code for Curve2D 2022-12-05 21:22:05 +08:00
tools Merge pull request #68848 from Piralein/fix-class-ref 2022-11-22 20:27:15 +03:00
translations ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
class.xsd 2D and 3D Skeleton modification docs, and small fixes. 2022-09-14 15:07:45 -07:00
Doxyfile
Makefile Fixes doc/Makefile fails if path contains spaces 2022-09-11 20:03:53 +09:00