godot/platform/android/java_godot_view_wrapper.h
Rémi Verschelde 9e4315bb50
Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.

The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
2023-06-08 15:19:19 +02:00

71 lines
3.1 KiB
C++

/**************************************************************************/
/* java_godot_view_wrapper.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef JAVA_GODOT_VIEW_WRAPPER_H
#define JAVA_GODOT_VIEW_WRAPPER_H
#include "string_android.h"
#include "core/math/vector2.h"
#include <android/log.h>
#include <jni.h>
// Class that makes functions in java/src/org/godotengine/godot/GodotView.java callable from C++
class GodotJavaViewWrapper {
private:
jclass _cls;
jobject _godot_view;
jmethodID _can_capture_pointer = 0;
jmethodID _request_pointer_capture = 0;
jmethodID _release_pointer_capture = 0;
jmethodID _configure_pointer_icon = 0;
jmethodID _set_pointer_icon = 0;
public:
GodotJavaViewWrapper(jobject godot_view);
bool can_update_pointer_icon() const;
bool can_capture_pointer() const;
void request_pointer_capture();
void release_pointer_capture();
void configure_pointer_icon(int pointer_type, const String &image_path, const Vector2 &p_hotspot);
void set_pointer_icon(int pointer_type);
~GodotJavaViewWrapper();
};
#endif // JAVA_GODOT_VIEW_WRAPPER_H