godot/main
Fabio Alessandrelli 9100db7b94 Keyboard Input modifiers do not block actions.
This means, if you press "F" while holding "shift" and there is and
action registered for "F" that action should be pressed.
This commit restore this behaviour, lost when implementing
is_action_just_pressed.
If you want "blocking modifiers" you should code it via script.

Fixes 6826
2017-01-25 21:21:19 +01:00
..
tests Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
input_default.cpp Keyboard Input modifiers do not block actions. 2017-01-25 21:21:19 +01:00
input_default.h Merge pull request #7127 from BastiaanOlij/ios_meters 2017-01-15 00:08:46 +01:00
main.cpp Audio bus editing is COMPLETE! 2017-01-25 14:31:52 -03:00
main.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
performance.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
performance.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
SCsub Move tests again from core to main 2017-01-08 21:33:37 +01:00
splash.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00