godot/scene
A Thousand Ships 904ecb1d36
[Core] Prevent copying of SelfList and SelfList::List
Copying of these types is unsafe and should be detected

Also removed unnecessary constructors for `TileMap` `DebugQuadrant` and
`RenderingQuadrant` which used copying of `SelfList::List`
2024-01-07 00:48:23 +01:00
..
2d [Core] Prevent copying of SelfList and SelfList::List 2024-01-07 00:48:23 +01:00
3d Merge pull request #64908 from marcinn/lightmap-gi-texel-scale 2024-01-05 12:01:49 +01:00
animation Add autocompletion for AnimationLibrary's & AnimationMixer 2024-01-04 21:11:36 +01:00
audio [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui Merge pull request #83577 from DennisManaa/fix-translation-for-item-list 2024-01-04 16:39:36 +01:00
main Merge pull request #86745 from KoBeWi/internal_error 2024-01-03 15:48:41 +01:00
resources Fix lossless formats in PortableCompressedTexture2D (fix data format storing) 2024-01-06 22:56:25 +05:00
theme Merge pull request #84527 from Calinou/colorpicker-display-revert-icon 2024-01-03 09:59:06 +01:00
property_utils.cpp Fix node property duplication 2023-11-04 10:45:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Merge pull request #85000 from bruvzg/ed_ui_direction 2023-12-19 13:01:35 +01:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub