godot/modules/raycast
Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
..
config.py Add support for PowerPC family 2021-11-01 22:25:53 +01:00
godot_update_embree.py Upgrade Embree and enable ray packets 2021-09-13 16:17:28 +02:00
lightmap_raycaster.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
lightmap_raycaster.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
raycast_occlusion_cull.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
raycast_occlusion_cull.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub Merge pull request #53245 from JFonS/occ_fixes2 2021-09-30 19:58:05 +02:00
static_raycaster.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
static_raycaster.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00