mirror of
https://github.com/godotengine/godot.git
synced 2024-11-25 05:33:11 +00:00
81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
28 lines
1.0 KiB
XML
28 lines
1.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeSample3D" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A base node for nodes which samples 3D textures in the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
A virtual class, use the descendants instead.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeSample3D.Source" default="0">
|
|
An input source type.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="SOURCE_TEXTURE" value="0" enum="Source">
|
|
Creates internal uniform and provides a way to assign it within node.
|
|
</constant>
|
|
<constant name="SOURCE_PORT" value="1" enum="Source">
|
|
Use the uniform texture from sampler port.
|
|
</constant>
|
|
<constant name="SOURCE_MAX" value="2" enum="Source">
|
|
Represents the size of the [enum Source] enum.
|
|
</constant>
|
|
</constants>
|
|
</class>
|