godot/platform
Riteo 8f69f29694 EGL: Use EGL_EXT_platform_base whenever possible
This avoids any assumption from the driver, which would otherwise select
a specific platform and potentially mess up everything, resulting
usually in a display server failure.
2024-06-04 08:43:34 +02:00
..
android SCons: Process platform-specific flags earlier 2024-05-30 16:01:43 +02:00
ios SCons: Process platform-specific flags earlier 2024-05-30 16:01:43 +02:00
linuxbsd EGL: Use EGL_EXT_platform_base whenever possible 2024-06-04 08:43:34 +02:00
macos Merge pull request #89033 from bruvzg/doc_end_err 2024-05-28 17:48:42 +02:00
web Merge pull request #89033 from bruvzg/doc_end_err 2024-05-28 17:48:42 +02:00
windows Merge pull request #92415 from bruvzg/win_mod_keys 2024-05-31 14:16:13 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00