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a6ac305f96
Rework Navigation Avoidance.
67 lines
3.6 KiB
C++
67 lines
3.6 KiB
C++
/**************************************************************************/
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/* navigation_obstacle_2d_editor_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "navigation_obstacle_2d_editor_plugin.h"
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#include "editor/editor_node.h"
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#include "editor/editor_undo_redo_manager.h"
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Node2D *NavigationObstacle2DEditor::_get_node() const {
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return node;
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}
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void NavigationObstacle2DEditor::_set_node(Node *p_polygon) {
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node = Object::cast_to<NavigationObstacle2D>(p_polygon);
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}
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void NavigationObstacle2DEditor::_action_add_polygon(const Variant &p_polygon) {
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->add_do_method(node, "set_vertices", p_polygon);
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undo_redo->add_undo_method(node, "set_vertices", node->get_vertices());
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}
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void NavigationObstacle2DEditor::_action_remove_polygon(int p_idx) {
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->add_do_method(node, "set_vertices", Variant(Vector<Vector2>()));
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undo_redo->add_undo_method(node, "set_vertices", node->get_vertices());
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}
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void NavigationObstacle2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->add_do_method(node, "set_vertices", p_polygon);
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undo_redo->add_undo_method(node, "set_vertices", node->get_vertices());
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}
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NavigationObstacle2DEditor::NavigationObstacle2DEditor() {}
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NavigationObstacle2DEditorPlugin::NavigationObstacle2DEditorPlugin() :
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AbstractPolygon2DEditorPlugin(memnew(NavigationObstacle2DEditor), "NavigationObstacle2D") {
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}
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