mirror of
https://github.com/godotengine/godot.git
synced 2024-11-28 15:12:33 +00:00
124 lines
5.0 KiB
C++
124 lines
5.0 KiB
C++
/**************************************************************************/
|
|
/* node_2d.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef NODE_2D_H
|
|
#define NODE_2D_H
|
|
|
|
#include "scene/main/canvas_item.h"
|
|
|
|
class Node2D : public CanvasItem {
|
|
GDCLASS(Node2D, CanvasItem);
|
|
|
|
mutable MTFlag xform_dirty;
|
|
mutable Point2 position;
|
|
mutable real_t rotation = 0.0;
|
|
mutable Size2 scale = Vector2(1, 1);
|
|
mutable real_t skew = 0.0;
|
|
|
|
Transform2D transform;
|
|
|
|
_FORCE_INLINE_ bool _is_xform_dirty() const { return is_group_processing() ? xform_dirty.mt.is_set() : xform_dirty.st; }
|
|
void _set_xform_dirty(bool p_dirty) const;
|
|
|
|
void _update_transform();
|
|
|
|
void _update_xform_values() const;
|
|
|
|
protected:
|
|
void _notification(int p_notification);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
#ifdef TOOLS_ENABLED
|
|
virtual Dictionary _edit_get_state() const override;
|
|
virtual void _edit_set_state(const Dictionary &p_state) override;
|
|
|
|
virtual void _edit_set_position(const Point2 &p_position) override;
|
|
virtual Point2 _edit_get_position() const override;
|
|
|
|
virtual void _edit_set_scale(const Size2 &p_scale) override;
|
|
virtual Size2 _edit_get_scale() const override;
|
|
|
|
virtual void _edit_set_rotation(real_t p_rotation) override;
|
|
virtual real_t _edit_get_rotation() const override;
|
|
virtual bool _edit_use_rotation() const override;
|
|
|
|
virtual void _edit_set_rect(const Rect2 &p_edit_rect) override;
|
|
#endif
|
|
virtual void reparent(Node *p_parent, bool p_keep_global_transform = true) override;
|
|
|
|
void set_position(const Point2 &p_pos);
|
|
void set_rotation(real_t p_radians);
|
|
void set_rotation_degrees(real_t p_degrees);
|
|
void set_skew(real_t p_radians);
|
|
void set_scale(const Size2 &p_scale);
|
|
|
|
void rotate(real_t p_radians);
|
|
void move_x(real_t p_delta, bool p_scaled = false);
|
|
void move_y(real_t p_delta, bool p_scaled = false);
|
|
void translate(const Vector2 &p_amount);
|
|
void global_translate(const Vector2 &p_amount);
|
|
void apply_scale(const Size2 &p_amount);
|
|
|
|
Point2 get_position() const;
|
|
real_t get_rotation() const;
|
|
real_t get_rotation_degrees() const;
|
|
real_t get_skew() const;
|
|
Size2 get_scale() const;
|
|
|
|
Point2 get_global_position() const;
|
|
real_t get_global_rotation() const;
|
|
real_t get_global_rotation_degrees() const;
|
|
real_t get_global_skew() const;
|
|
Size2 get_global_scale() const;
|
|
|
|
void set_transform(const Transform2D &p_transform);
|
|
void set_global_transform(const Transform2D &p_transform);
|
|
void set_global_position(const Point2 &p_pos);
|
|
void set_global_rotation(const real_t p_radians);
|
|
void set_global_rotation_degrees(const real_t p_degrees);
|
|
void set_global_skew(const real_t p_radians);
|
|
void set_global_scale(const Size2 &p_scale);
|
|
|
|
void look_at(const Vector2 &p_pos);
|
|
real_t get_angle_to(const Vector2 &p_pos) const;
|
|
|
|
Point2 to_local(Point2 p_global) const;
|
|
Point2 to_global(Point2 p_local) const;
|
|
|
|
Transform2D get_relative_transform_to_parent(const Node *p_parent) const;
|
|
|
|
Transform2D get_transform() const override;
|
|
|
|
Node2D() {}
|
|
};
|
|
|
|
#endif // NODE_2D_H
|