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83 lines
4.8 KiB
C++
83 lines
4.8 KiB
C++
/**************************************************************************/
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/* tool_button_editor_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "tool_button_editor_plugin.h"
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#include "scene/gui/button.h"
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void EditorInspectorToolButtonPlugin::_update_action_icon(Button *p_action_button, const String &p_action_icon) {
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p_action_button->set_button_icon(p_action_button->get_editor_theme_icon(p_action_icon));
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}
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void EditorInspectorToolButtonPlugin::_call_action(const Variant &p_object, const StringName &p_property) {
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Object *object = p_object.get_validated_object();
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ERR_FAIL_NULL_MSG(object, vformat(R"(Failed to get property "%s" on a previously freed instance.)", p_property));
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const Variant value = object->get(p_property);
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ERR_FAIL_COND_MSG(value.get_type() != Variant::CALLABLE, vformat(R"(The value of property "%s" is %s, but Callable was expected.)", p_property, Variant::get_type_name(value.get_type())));
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const Callable callable = value;
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ERR_FAIL_COND_MSG(!callable.is_valid(), vformat(R"(Tool button action "%s" is an invalid callable.)", callable));
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Variant ret;
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Callable::CallError ce;
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callable.callp(nullptr, 0, ret, ce);
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ERR_FAIL_COND_MSG(ce.error != Callable::CallError::CALL_OK, vformat(R"(Error calling tool button action "%s": %s)", callable, Variant::get_call_error_text(callable.get_method(), nullptr, 0, ce)));
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}
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bool EditorInspectorToolButtonPlugin::can_handle(Object *p_object) {
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return true;
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}
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bool EditorInspectorToolButtonPlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide) {
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if (p_type != Variant::CALLABLE || p_hint != PROPERTY_HINT_TOOL_BUTTON || !p_usage.has_flag(PROPERTY_USAGE_EDITOR)) {
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return false;
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}
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const PackedStringArray splits = p_hint_text.rsplit(",", true, 1);
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const String &hint_text = splits[0]; // Safe since `splits` cannot be empty.
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const String &hint_icon = splits.size() > 1 ? splits[1] : "Callable";
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Button *action_button = EditorInspector::create_inspector_action_button(hint_text);
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action_button->set_auto_translate_mode(Node::AUTO_TRANSLATE_MODE_DISABLED);
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action_button->set_disabled(p_usage & PROPERTY_USAGE_READ_ONLY);
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action_button->connect(SceneStringName(theme_changed), callable_mp(this, &EditorInspectorToolButtonPlugin::_update_action_icon).bind(action_button, hint_icon));
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action_button->connect(SceneStringName(pressed), callable_mp(this, &EditorInspectorToolButtonPlugin::_call_action).bind(p_object, p_path));
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add_custom_control(action_button);
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return true;
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}
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ToolButtonEditorPlugin::ToolButtonEditorPlugin() {
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Ref<EditorInspectorToolButtonPlugin> plugin;
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plugin.instantiate();
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add_inspector_plugin(plugin);
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}
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