..
rasterizer_rd
Fix typos with codespell
2020-09-18 13:44:25 +02:00
rasterizer.cpp
Style: Enforce separation line between function definitions
2020-05-14 16:54:55 +02:00
rasterizer.h
Implement 3D textures as import and resource format.
2020-09-09 13:50:21 -03:00
rendering_device_binds.cpp
Fix spelling & grammar in comments, docs, and messages
2020-07-21 15:17:23 -04:00
rendering_device_binds.h
Fix spelling of a var, a struct, and message output
2020-07-17 12:02:06 -04:00
rendering_device.cpp
Environment: Refactor code for readability + more
2020-07-01 14:44:45 +02:00
rendering_device.h
Addition of SDFGI for open world global illumination
2020-06-26 11:06:48 -03:00
rendering_server_canvas.cpp
Make YSort stable
2020-09-27 10:58:54 -07:00
rendering_server_canvas.h
Make YSort stable
2020-09-27 10:58:54 -07:00
rendering_server_globals.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
rendering_server_globals.h
More server renames for consistency after #37361
2020-03-28 13:20:48 +01:00
rendering_server_raster.cpp
Addition of SDFGI for open world global illumination
2020-06-26 11:06:48 -03:00
rendering_server_raster.h
Implement 3D textures as import and resource format.
2020-09-09 13:50:21 -03:00
rendering_server_scene.cpp
Re-Implement GPU particles on master.
2020-09-02 21:37:11 +02:00
rendering_server_scene.h
Addition of SDFGI for open world global illumination
2020-06-26 11:06:48 -03:00
rendering_server_viewport.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
rendering_server_viewport.h
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
rendering_server_wrap_mt.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
rendering_server_wrap_mt.h
Implement 3D textures as import and resource format.
2020-09-09 13:50:21 -03:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
shader_language.cpp
Forbids varying declaration in particles and sky shaders
2020-09-22 10:35:52 +03:00
shader_language.h
Implement manual particle emission and particle sub emitters.
2020-09-06 10:29:27 -03:00
shader_types.cpp
Fix ATTENUATION and implement SHADOW_ATTENUATION.
2020-09-10 15:45:56 -07:00
shader_types.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00