godot/scene/main
reduz 8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
..
canvas_item.cpp Rename theme properties to include underscores 2022-04-23 11:16:18 -05:00
canvas_item.h Restore antialiasing for draw_line 2022-04-12 13:03:56 +03:00
canvas_layer.cpp Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
canvas_layer.h Added show and hide methods and updated doc API. 2022-02-15 11:37:41 -03:00
http_request.cpp Narrow FileAccess scope to prevent deadlocks. 2022-04-12 10:54:39 +03:00
http_request.h Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
instance_placeholder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
instance_placeholder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
missing_node.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
missing_node.h Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
node.cpp Cleanup metadata usage 2022-05-06 00:27:10 +02:00
node.h Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
resource_preloader.cpp Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
resource_preloader.h Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
scene_tree.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
scene_tree.h Make {call,set,notify}_group() immediate by default 2022-05-05 16:59:37 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_globals_override.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
shader_globals_override.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
timer.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
timer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
viewport.cpp Make {call,set,notify}_group() immediate by default 2022-05-05 16:59:37 +02:00
viewport.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
window.cpp Avoid setting sub-window or started project window positions, if it's impossible to get screen rect. 2022-04-20 11:10:33 +03:00
window.h Fix using Viewport::warp_mouse within Viewports 2022-03-28 11:59:40 +02:00