godot/modules/gdscript/tests/gdscript_test_runner.h
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00

127 lines
4.5 KiB
C++

/*************************************************************************/
/* gdscript_test_runner.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GDSCRIPT_TEST_H
#define GDSCRIPT_TEST_H
#include "../gdscript.h"
#include "core/error/error_macros.h"
#include "core/string/print_string.h"
#include "core/string/ustring.h"
#include "core/templates/vector.h"
namespace GDScriptTests {
void init_autoloads();
void init_language(const String &p_base_path);
void finish_language();
// Single test instance in a suite.
class GDScriptTest {
public:
enum TestStatus {
GDTEST_OK,
GDTEST_LOAD_ERROR,
GDTEST_PARSER_ERROR,
GDTEST_ANALYZER_ERROR,
GDTEST_COMPILER_ERROR,
GDTEST_RUNTIME_ERROR,
};
struct TestResult {
TestStatus status;
String output;
bool passed;
};
private:
struct ErrorHandlerData {
TestResult *result = nullptr;
GDScriptTest *self = nullptr;
ErrorHandlerData(TestResult *p_result, GDScriptTest *p_this) {
result = p_result;
self = p_this;
}
};
String source_file;
String output_file;
String base_dir;
PrintHandlerList _print_handler;
ErrorHandlerList _error_handler;
void enable_stdout();
void disable_stdout();
bool check_output(const String &p_output) const;
String get_text_for_status(TestStatus p_status) const;
TestResult execute_test_code(bool p_is_generating);
public:
static void print_handler(void *p_this, const String &p_message, bool p_error);
static void error_handler(void *p_this, const char *p_function, const char *p_file, int p_line, const char *p_error, const char *p_explanation, bool p_editor_notify, ErrorHandlerType p_type);
TestResult run_test();
bool generate_output();
const String &get_source_file() const { return source_file; }
const String &get_output_file() const { return output_file; }
GDScriptTest(const String &p_source_path, const String &p_output_path, const String &p_base_dir);
GDScriptTest() :
GDScriptTest(String(), String(), String()) {} // Needed to use in Vector.
};
class GDScriptTestRunner {
String source_dir;
Vector<GDScriptTest> tests;
bool is_generating = false;
bool do_init_languages = false;
bool make_tests();
bool make_tests_for_dir(const String &p_dir);
bool generate_class_index();
public:
static StringName test_function_name;
static void handle_cmdline();
int run_tests();
bool generate_outputs();
GDScriptTestRunner(const String &p_source_dir, bool p_init_language);
~GDScriptTestRunner();
};
} // namespace GDScriptTests
#endif // GDSCRIPT_TEST_H