godot/modules/gltf
Rémi Verschelde 8b662c763e
Merge pull request #72162 from lyuma/skeleton_rename
Make BoneAttachment3D and Skeleton3D names consistent.
2023-01-27 11:24:34 +01:00
..
doc_classes Improve the documentation of GLTFDocument's append methods 2023-01-15 14:27:08 -06:00
editor One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
extensions One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
structures One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
config.py GLTF imports & exports material texture filters 2022-10-03 16:20:08 -04:00
gltf_defines.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gltf_document.cpp Merge pull request #72162 from lyuma/skeleton_rename 2023-01-27 11:24:34 +01:00
gltf_document.h Avoid nested skeletons, and handle skinned meshes with children. 2023-01-26 22:41:58 -08:00
gltf_state.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gltf_state.h Avoid nested skeletons, and handle skinned meshes with children. 2023-01-26 22:41:58 -08:00
gltf_template_convert.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
README.md GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00
register_types.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.