godot/modules/gdnative/pluginscript
Jerome67000 2609cc9ef4 Removes Script::get_node_type()
used before GDScript, with squirrel apparently
2017-10-25 20:11:30 +02:00
..
pluginscript_instance.cpp [GDnative] add pluginscript \o/ 2017-10-17 10:50:13 +02:00
pluginscript_instance.h [GDnative] add pluginscript \o/ 2017-10-17 10:50:13 +02:00
pluginscript_language.cpp Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog 2017-10-24 15:48:58 +02:00
pluginscript_language.h Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog 2017-10-24 15:48:58 +02:00
pluginscript_loader.cpp [GDnative] add pluginscript \o/ 2017-10-17 10:50:13 +02:00
pluginscript_loader.h [GDnative] add pluginscript \o/ 2017-10-17 10:50:13 +02:00
pluginscript_script.cpp Removes Script::get_node_type() 2017-10-25 20:11:30 +02:00
pluginscript_script.h Removes Script::get_node_type() 2017-10-25 20:11:30 +02:00
register_types.cpp [GDnative] add pluginscript \o/ 2017-10-17 10:50:13 +02:00
register_types.h [GDnative] add pluginscript \o/ 2017-10-17 10:50:13 +02:00
SCsub [GDnative] add pluginscript \o/ 2017-10-17 10:50:13 +02:00