mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 06:33:16 +00:00
8a10bb7d0d
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints. |
||
---|---|---|
.. | ||
export | ||
crash_handler_linuxbsd.cpp | ||
crash_handler_linuxbsd.h | ||
detect_prime_x11.cpp | ||
detect_prime_x11.h | ||
detect.py | ||
display_server_x11.cpp | ||
display_server_x11.h | ||
freedesktop_screensaver.cpp | ||
freedesktop_screensaver.h | ||
gl_manager_x11.cpp | ||
gl_manager_x11.h | ||
godot_linuxbsd.cpp | ||
joypad_linux.cpp | ||
joypad_linux.h | ||
key_mapping_x11.cpp | ||
key_mapping_x11.h | ||
libudev-so_wrap.c | ||
libudev-so_wrap.h | ||
logo.png | ||
os_linuxbsd.cpp | ||
os_linuxbsd.h | ||
pck_embed.ld | ||
pck_embed.legacy.ld | ||
platform_config.h | ||
platform_linuxbsd_builders.py | ||
README.md | ||
SCsub | ||
vulkan_context_x11.cpp | ||
vulkan_context_x11.h |
Linux/*BSD platform port
This folder contains the C++ code for the Linux/*BSD platform port.
Artwork license
logo.png
is derived from the Linux logo:
Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.