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25b2f1780a
This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module ("local" includes) should be listed first in their own block using relative paths, before Godot's "core" includes which use "absolute" (project folder relative) paths, and finally thirdparty includes. Includes in `#ifdef`s come after their relevant section, i.e. the overall structure is: - Local includes * Conditional local includes - Core includes * Conditional core includes - Thirdparty includes * Conditional thirdparty includes
71 lines
3.3 KiB
C++
71 lines
3.3 KiB
C++
/**************************************************************************/
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/* nav_base.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef NAV_BASE_H
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#define NAV_BASE_H
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#include "nav_rid.h"
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#include "nav_utils.h"
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#include "servers/navigation/navigation_utilities.h"
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class NavMap;
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class NavBase : public NavRid {
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protected:
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uint32_t navigation_layers = 1;
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real_t enter_cost = 0.0;
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real_t travel_cost = 1.0;
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ObjectID owner_id;
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NavigationUtilities::PathSegmentType type;
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public:
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NavigationUtilities::PathSegmentType get_type() const { return type; }
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virtual void set_use_edge_connections(bool p_enabled) {}
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virtual bool get_use_edge_connections() const { return false; }
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void set_navigation_layers(uint32_t p_navigation_layers) { navigation_layers = p_navigation_layers; }
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uint32_t get_navigation_layers() const { return navigation_layers; }
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void set_enter_cost(real_t p_enter_cost) { enter_cost = MAX(p_enter_cost, 0.0); }
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real_t get_enter_cost() const { return enter_cost; }
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void set_travel_cost(real_t p_travel_cost) { travel_cost = MAX(p_travel_cost, 0.0); }
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real_t get_travel_cost() const { return travel_cost; }
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void set_owner_id(ObjectID p_owner_id) { owner_id = p_owner_id; }
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ObjectID get_owner_id() const { return owner_id; }
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virtual ~NavBase(){};
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};
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#endif // NAV_BASE_H
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