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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
66 lines
3.1 KiB
C++
66 lines
3.1 KiB
C++
/*************************************************************************/
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/* test_file_access.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TEST_FILE_ACCESS_H
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#define TEST_FILE_ACCESS_H
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#include "core/os/file_access.h"
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#include "test_utils.h"
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namespace TestFileAccess {
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TEST_CASE("[FileAccess] CSV read") {
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FileAccess *f = FileAccess::open(TestUtils::get_data_path("translations.csv"), FileAccess::READ);
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Vector<String> header = f->get_csv_line(); // Default delimiter: ","
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REQUIRE(header.size() == 3);
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Vector<String> row1 = f->get_csv_line(",");
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REQUIRE(row1.size() == 3);
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CHECK(row1[0] == "GOOD_MORNING");
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CHECK(row1[1] == "Good Morning");
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CHECK(row1[2] == "Guten Morgen");
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Vector<String> row2 = f->get_csv_line();
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REQUIRE(row2.size() == 3);
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CHECK(row2[0] == "GOOD_EVENING");
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CHECK(row2[1] == "Good Evening");
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CHECK(row2[2] == ""); // Use case: not yet translated!
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// https://github.com/godotengine/godot/issues/44269
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CHECK_MESSAGE(row2[2] != "\"", "Should not parse empty string as a single double quote.");
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f->close();
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memdelete(f);
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}
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} // namespace TestFileAccess
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#endif // TEST_FILE_ACCESS_H
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