mirror of
https://github.com/godotengine/godot.git
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a706ef3272
45d22583b4
Mostly style changes, a couple new methods and fixes.
Tweak file structure a bit.
54 lines
2.0 KiB
C++
54 lines
2.0 KiB
C++
/*
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* Wslay - The WebSocket Library
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*
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* Copyright (c) 2011, 2012 Tatsuhiro Tsujikawa
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef WSLAY_QUEUE_H
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#define WSLAY_QUEUE_H
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif /* HAVE_CONFIG_H */
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#include <wslay/wslay.h>
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struct wslay_queue_entry {
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struct wslay_queue_entry *next;
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};
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struct wslay_queue {
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struct wslay_queue_entry *top;
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struct wslay_queue_entry **tail;
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};
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void wslay_queue_init(struct wslay_queue *queue);
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void wslay_queue_deinit(struct wslay_queue *queue);
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void wslay_queue_push(struct wslay_queue *queue, struct wslay_queue_entry *ent);
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void wslay_queue_push_front(struct wslay_queue *queue,
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struct wslay_queue_entry *ent);
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void wslay_queue_pop(struct wslay_queue *queue);
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struct wslay_queue_entry *wslay_queue_top(struct wslay_queue *queue);
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struct wslay_queue_entry *wslay_queue_tail(struct wslay_queue *queue);
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int wslay_queue_empty(struct wslay_queue *queue);
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#endif /* WSLAY_QUEUE_H */
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