mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 21:22:48 +00:00
47 lines
3.0 KiB
C++
47 lines
3.0 KiB
C++
/**************************************************************************/
|
|
/* shader.compat.inc */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef DISABLE_DEPRECATED
|
|
|
|
void Shader::_set_default_texture_parameter_bind_compat_95126(const StringName &p_name, const Ref<Texture2D> &p_texture, int p_index) {
|
|
set_default_texture_parameter(p_name, p_texture, p_index);
|
|
}
|
|
|
|
Ref<Texture2D> Shader::_get_default_texture_parameter_bind_compat_95126(const StringName &p_name, int p_index) const {
|
|
return get_default_texture_parameter(p_name, p_index);
|
|
}
|
|
|
|
void Shader::_bind_compatibility_methods() {
|
|
ClassDB::bind_compatibility_method(D_METHOD("set_default_texture_parameter", "name", "texture", "index"), &Shader::_set_default_texture_parameter_bind_compat_95126, DEFVAL(0));
|
|
ClassDB::bind_compatibility_method(D_METHOD("get_default_texture_parameter", "name", "index"), &Shader::_get_default_texture_parameter_bind_compat_95126, DEFVAL(0));
|
|
}
|
|
|
|
#endif // DISABLE_DEPRECATED
|