godot/editor/debugger
2021-12-02 17:34:45 +01:00
..
debug_adapter Don't return reference on copy assignment operators 2021-11-30 16:26:29 +01:00
editor_debugger_inspector.cpp Skip script property in remote object property list 2021-12-01 21:21:58 +01:00
editor_debugger_inspector.h Removed _change_notify 2021-02-10 19:31:24 -03:00
editor_debugger_node.cpp Improve appearance of the editor Debugger bottom panel menu 2021-10-27 16:56:15 +02:00
editor_debugger_node.h [Editor] Editor debugger binds according to editor settings. 2021-08-29 18:03:12 +02:00
editor_debugger_server.cpp [Editor] Editor debugger binds according to editor settings. 2021-08-29 18:03:12 +02:00
editor_debugger_server.h [Editor] Editor debugger binds according to editor settings. 2021-08-29 18:03:12 +02:00
editor_debugger_tree.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_debugger_tree.h Keep selected node visible after filter change 2021-02-08 02:19:14 +01:00
editor_network_profiler.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
editor_network_profiler.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_performance_profiler.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
editor_performance_profiler.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_profiler.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
editor_profiler.h Clean up profiler 2021-04-06 20:31:41 +02:00
editor_visual_profiler.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
editor_visual_profiler.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
script_editor_debugger.cpp Added reset_size method to Control and Window classes 2021-11-22 16:55:21 +03:00
script_editor_debugger.h Fix debugger tab which don't resetting after pressing clear button 2021-11-15 20:51:25 +03:00
SCsub Implemented initial DAP support 2021-08-02 10:43:35 +01:00