godot/modules/gdscript
Adam Scott 88f3045301 Move GDScript uninitialization to GDScriptLanguage::finalize()
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2022-12-06 09:35:39 -05:00
..
doc_classes Update docs to mention @icon only works with global script classes 2022-12-01 12:52:58 -06:00
editor Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
icons Make script type distinguishable by icon 2022-01-13 12:29:05 +01:00
language_server Use forward-declarations in big editor classes 2022-11-29 09:59:43 +01:00
tests Improve parent signature error 2022-12-01 15:16:16 +01:00
config.py [Scons] Implement module dependency sorting. 2022-08-04 20:00:19 +02:00
gdscript_analyzer.cpp Fix missing parent class name identifier crash 2022-12-02 21:30:19 -05:00
gdscript_analyzer.h Fix ability to overload "script" variable 2022-11-17 17:21:12 -05:00
gdscript_byte_codegen.cpp Merge pull request #63049 from Faless/mp/4.x_as_module 2022-07-28 20:46:31 +02:00
gdscript_byte_codegen.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_cache.cpp Move GDScript uninitialization to GDScriptLanguage::finalize() 2022-12-06 09:35:39 -05:00
gdscript_cache.h Move GDScript uninitialization to GDScriptLanguage::finalize() 2022-12-06 09:35:39 -05:00
gdscript_codegen.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_compiler.cpp Reset unassigned local variables to null in the loops 2022-11-28 19:45:24 +03:00
gdscript_compiler.h GDScript compiler subclass bugfixes 2022-11-13 02:29:21 -08:00
gdscript_disassembler.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
gdscript_editor.cpp Fix lookup code to pass functions with the same name as built-ins 2022-11-28 15:53:14 +03:00
gdscript_function.cpp Fix cyclic references in GDScript 2.0 2022-11-18 16:41:31 -05:00
gdscript_function.h Fix cyclic references in GDScript 2.0 2022-11-18 16:41:31 -05:00
gdscript_lambda_callable.cpp Clean up Hash Functions 2022-06-20 12:54:19 +02:00
gdscript_lambda_callable.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gdscript_parser.cpp Merge pull request #69303 from Chaosus/gds_fix_loops 2022-12-01 10:21:21 +01:00
gdscript_parser.h Reset unassigned local variables to null in the loops 2022-11-28 19:45:24 +03:00
gdscript_rpc_callable.cpp [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_rpc_callable.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_tokenizer.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
gdscript_tokenizer.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gdscript_utility_functions.cpp Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
gdscript_utility_functions.h Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
gdscript_vm.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
gdscript_warning.cpp GDScript: Don't warn about RETURN_VALUE_DISCARDED by default 2022-11-22 15:01:24 +01:00
gdscript_warning.h Add STATIC_CALLED_ON_INSTANCE warning to highlight 2022-10-14 10:43:42 -07:00
gdscript.cpp Move GDScript uninitialization to GDScriptLanguage::finalize() 2022-12-06 09:35:39 -05:00
gdscript.h Fix cyclic references in GDScript 2.0 2022-11-18 16:41:31 -05:00
register_types.cpp Add support for scene/resource customization in export plugins 2022-09-01 11:16:00 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00