godot/doc/classes/RDPipelineSpecializationConstant.xml
reduz b2f6db7aa8
Implement Specialization Constants
* Added support to our local copy of SpirV Reflect (which does not support it).
* Pass them on render or compute pipeline creation.
* Not implemented in our shaders yet.
2021-07-11 23:16:09 +02:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDPipelineSpecializationConstant" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="constant_id" type="int" setter="set_constant_id" getter="get_constant_id" default="0">
</member>
<member name="value" type="Variant" setter="set_value" getter="get_value">
</member>
</members>
<constants>
</constants>
</class>