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For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
46 lines
2.0 KiB
XML
46 lines
2.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PrimitiveMesh" inherits="Mesh" version="4.0">
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<brief_description>
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Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh.
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</brief_description>
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<description>
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Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. Examples include [BoxMesh], [CapsuleMesh], [CylinderMesh], [PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_mesh_arrays" qualifiers="const">
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<return type="Array" />
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<description>
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Returns mesh arrays used to constitute surface of [Mesh]. The result can be passed to [method ArrayMesh.add_surface_from_arrays] to create a new surface. For example:
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[codeblocks]
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[gdscript]
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var c = CylinderMesh.new()
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var arr_mesh = ArrayMesh.new()
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arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, c.get_mesh_arrays())
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[/gdscript]
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[csharp]
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var c = new CylinderMesh();
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var arrMesh = new ArrayMesh();
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arrMesh.AddSurfaceFromArrays(Mesh.PrimitiveType.Triangles, c.GetMeshArrays());
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[/csharp]
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[/codeblocks]
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</description>
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</method>
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</methods>
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<members>
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<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB(0, 0, 0, 0, 0, 0)">
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Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
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</member>
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<member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false">
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If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
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This gives the same result as using [constant BaseMaterial3D.CULL_BACK] in [member BaseMaterial3D.cull_mode].
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</member>
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<member name="material" type="Material" setter="set_material" getter="get_material">
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The current [Material] of the primitive mesh.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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