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* This was required by users in some scenarios, such as animating individual axes over time with a single texture. * Examples: Shaders, Particles, etc. * CurveTexture now defaults to RGB, can be changed to Red if needed, this allows to freely exchange them.
30 lines
1012 B
XML
30 lines
1012 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CurveTexture" inherits="Texture2D" version="4.0">
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<brief_description>
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A texture that shows a curve.
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</brief_description>
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<description>
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Renders a given [Curve] provided to it. Simplifies the task of drawing curves and/or saving them as image files.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="curve" type="Curve" setter="set_curve" getter="get_curve">
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The [code]curve[/code] rendered onto the texture.
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</member>
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<member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="CurveTexture.TextureMode" default="0">
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</member>
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<member name="width" type="int" setter="set_width" getter="get_width" default="2048">
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The width of the texture.
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</member>
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</members>
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<constants>
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<constant name="TEXTURE_MODE_RGB" value="0" enum="TextureMode">
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</constant>
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<constant name="TEXTURE_MODE_RED" value="1" enum="TextureMode">
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</constant>
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</constants>
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</class>
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