mirror of
https://github.com/godotengine/godot.git
synced 2024-11-26 06:03:38 +00:00
879f84d8f8
* there is now a more clear distinction between camera_2d and camera_3d functions in the engine code * simplified camera2d's exported interface - now everything happens directly with the 'current' variable and make_current and clear_current are no longer exposed- there were some situations where calling one instead of set_current would result in incomplete results * rebased to current godot master |
||
---|---|---|
.. | ||
classes | ||
tools | ||
translations | ||
Doxyfile | ||
Makefile |