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The new system based on a thread gathering events from the X11 server was causing delays in some scenarios where some events have just been missed at the time of processing and we're waiting for a whole frame to check them again. Solved by flushing again and checking for pending events at the beginning of the process loop, in addition to events already gathered on the event thread. |
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.. | ||
export | ||
context_gl_x11.cpp | ||
context_gl_x11.h | ||
crash_handler_x11.cpp | ||
crash_handler_x11.h | ||
detect_prime.cpp | ||
detect_prime.h | ||
detect.py | ||
godot_x11.cpp | ||
joypad_linux.cpp | ||
joypad_linux.h | ||
key_mapping_x11.cpp | ||
key_mapping_x11.h | ||
libudev-so_wrap.c | ||
libudev-so_wrap.h | ||
logo.png | ||
os_x11.cpp | ||
os_x11.h | ||
pck_embed.ld | ||
pck_embed.legacy.ld | ||
platform_config.h | ||
platform_x11_builders.py | ||
power_x11.cpp | ||
power_x11.h | ||
README.md | ||
SCsub |
Linux/X11 platform port
This folder contains the C++ code for the Linux/X11 (and *BSD/X11) platform port.
Artwork license
logo.png
is derived from the Linux logo:
Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.