Godot Engine – Multi-platform 2D and 3D game engine
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Rémi Verschelde 86c6a4a8f6 Merge pull request #4056 from TheHX/issue-1423
Automatically create input node when creating a ShaderGraph
2016-03-14 20:08:44 +01:00
bin remove trailing whitespace 2016-03-09 00:00:52 +01:00
core Fixes the month consistency issue in enums and get_date etc 2016-03-13 15:27:39 -07:00
demos Completed the support for plugins! It is not possible to add plugins. 2016-02-27 23:12:27 -03:00
doc Fixes the month consistency issue in enums and get_date etc 2016-03-13 15:27:39 -07:00
drivers Fixes the month consistency issue in enums and get_date etc 2016-03-13 15:27:39 -07:00
main Borderless window support for the Win32 build. Default window position is now also centred. 2016-03-12 16:38:12 +00:00
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scene Merge pull request #4056 from TheHX/issue-1423 2016-03-14 20:08:44 +01:00
servers Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off now correctly disables shadows from affecting the instance. 2016-03-12 16:51:17 +00:00
tools Merge pull request #4052 from TheHX/issue-4048 2016-03-14 17:42:42 +01:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Fixes the month consistency issue in enums and get_date etc 2016-03-13 15:27:39 -07:00
.travis.yml migrate to container-based Travis CI 2016-03-07 12:52:50 +01:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
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LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
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methods.py -Many fixes to windows build system with Mingw on Windows. Fixes #2690 2016-01-25 00:21:04 -03:00
README.md Update README.md 2016-02-22 07:42:10 -03:00
SConstruct -Many fixes to windows build system with Mingw on Windows. Fixes #2690 2016-01-25 00:21:04 -03:00
version.py bump to stable, congratulations everyone 2016-02-22 21:44:58 -03:00

GODOT

http://www.godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://docs.godotengine.org/en/latest/reference/_compiling.html

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