godot/main
Rémi Verschelde 914b0f700e
Update AUTHORS and DONORS list
New corporate sponsors:
  Spiffcode (Platinum)
  ASIFA-Hollywood (Silver)
  Zenva Academy (Silver)

Thanks to all contributors and donors for making Godot possible!

(cherry picked from commit 4960894880)
2020-10-28 15:09:17 +01:00
..
tests Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
app_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
default_controller_mappings.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gamecontrollerdb.txt Apply upstream gamecontrollerdb patch 391. 2020-10-26 17:01:53 +00:00
godotcontrollerdb.txt Input: Readd 'Default Android Gamepad' magic binding 2020-05-11 11:22:21 +02:00
input_default.cpp Provide support for buttons and D-pads mapped to half axes, and 2020-10-26 15:54:30 +00:00
input_default.h Provide support for buttons and D-pads mapped to half axes, and 2020-10-26 15:54:30 +00:00
main_builders.py Support SDL2 half axes and inverted axes mappings. 2020-06-26 06:28:56 +01:00
main_timer_sync.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
main_timer_sync.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
main.cpp Merge pull request #40555 from RandomShaper/fix_debugger_autofocus_3.2 2020-10-01 13:54:38 +02:00
main.h Move frame delaying functions from Main to OS. 2020-07-02 13:52:02 +02:00
performance.cpp Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00
performance.h Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
splash_editor.png Update AUTHORS and DONORS list 2020-10-28 15:09:17 +01:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00