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Using codespell 1.17.1. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
16 lines
472 B
XML
16 lines
472 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeOutput" inherits="VisualShaderNode" version="3.2">
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<brief_description>
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Represents the output shader parameters within the visual shader graph.
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</brief_description>
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<description>
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This visual shader node is present in all shader graphs in form of "Output" block with multiple output value ports.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<constants>
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</constants>
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</class>
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