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2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
30 lines
1.1 KiB
XML
30 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ScrollBar" inherits="Range" version="3.2">
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<brief_description>
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Base class for scroll bars.
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</brief_description>
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<description>
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Scrollbars are a [Range]-based [Control], that display a draggable area (the size of the page). Horizontal ([HScrollBar]) and Vertical ([VScrollBar]) versions are available.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="custom_step" type="float" setter="set_custom_step" getter="get_custom_step" default="-1.0">
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Overrides the step used when clicking increment and decrement buttons or when using arrow keys when the [ScrollBar] is focused.
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</member>
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<member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" override="true" default="0" />
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<member name="step" type="float" setter="set_step" getter="get_step" override="true" default="0.0" />
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</members>
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<signals>
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<signal name="scrolling">
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<description>
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Emitted when the scrollbar is being scrolled.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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