mirror of
https://github.com/godotengine/godot.git
synced 2024-11-23 20:53:15 +00:00
2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
24 lines
845 B
XML
24 lines
845 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="LineShape2D" inherits="Shape2D" version="3.2">
|
|
<brief_description>
|
|
Line shape for 2D collisions.
|
|
</brief_description>
|
|
<description>
|
|
Line shape for 2D collisions. It works like a 2D plane and will not allow any physics body to go to the negative side. Not recommended for rigid bodies, and usually not recommended for static bodies either because it forces checks against it on every frame.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="d" type="float" setter="set_d" getter="get_d" default="0.0">
|
|
The line's distance from the origin.
|
|
</member>
|
|
<member name="normal" type="Vector2" setter="set_normal" getter="get_normal" default="Vector2( 0, -1 )">
|
|
The line's normal.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|