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2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
21 lines
657 B
XML
21 lines
657 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="BoneAttachment" inherits="Spatial" version="3.2">
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<brief_description>
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A node that will attach to a bone.
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</brief_description>
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<description>
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This node must be the child of a [Skeleton] node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="bone_name" type="String" setter="set_bone_name" getter="get_bone_name" default="""">
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The name of the attached bone.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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