godot/scene
2021-06-08 16:00:31 -07:00
..
2d Use degrees instead of rad for floor_max_angle property in CharacterBody 2021-06-08 16:00:31 -07:00
3d Use degrees instead of rad for floor_max_angle property in CharacterBody 2021-06-08 16:00:31 -07:00
animation Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
audio Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
gui Merge pull request #49307 from pycbouh/tabs-update-on-theme-changes 2021-06-07 13:29:34 +02:00
main Merge pull request #49221 from Faless/mp/4.x_rpc_refactor 2021-06-07 17:00:08 +02:00
resources Merge pull request #49308 from pycbouh/theme-prevent-type-override 2021-06-07 13:29:16 +02:00
register_scene_types.cpp Adds UVFunc for panning/scaling on UV's to VisualShader's. 2021-06-07 08:31:48 +03:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Scene: Remove unused mesh_materials StringNames 2021-04-15 13:02:10 +02:00
scene_string_names.h Scene: Remove unused mesh_materials StringNames 2021-04-15 13:02:10 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00