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File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already.
59 lines
3.1 KiB
C++
59 lines
3.1 KiB
C++
/*************************************************************************/
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/* zip_io.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef ZIP_IO_H
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#define ZIP_IO_H
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#include "core/io/file_access.h"
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// Not directly used in this header, but assumed available in downstream users
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// like platform/*/export/export.cpp. Could be fixed, but probably better to have
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// thirdparty includes in as little headers as possible.
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#include "thirdparty/minizip/unzip.h"
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#include "thirdparty/minizip/zip.h"
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void *zipio_open(void *data, const char *p_fname, int mode);
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uLong zipio_read(void *data, void *fdata, void *buf, uLong size);
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uLong zipio_write(voidpf opaque, voidpf stream, const void *buf, uLong size);
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long zipio_tell(voidpf opaque, voidpf stream);
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long zipio_seek(voidpf opaque, voidpf stream, uLong offset, int origin);
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int zipio_close(voidpf opaque, voidpf stream);
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int zipio_testerror(voidpf opaque, voidpf stream);
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voidpf zipio_alloc(voidpf opaque, uInt items, uInt size);
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void zipio_free(voidpf opaque, voidpf address);
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zlib_filefunc_def zipio_create_io_from_file(FileAccess **p_file);
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#endif // ZIP_IO_H
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