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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
252 lines
7.9 KiB
C++
252 lines
7.9 KiB
C++
/*************************************************************************/
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/* progress_dialog.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "progress_dialog.h"
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#include "core/object/message_queue.h"
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#include "core/os/os.h"
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#include "editor_scale.h"
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#include "main/main.h"
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#include "servers/display_server.h"
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void BackgroundProgress::_add_task(const String &p_task, const String &p_label, int p_steps) {
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_THREAD_SAFE_METHOD_
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ERR_FAIL_COND_MSG(tasks.has(p_task), "Task '" + p_task + "' already exists.");
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BackgroundProgress::Task t;
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t.hb = memnew(HBoxContainer);
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Label *l = memnew(Label);
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l->set_text(p_label + " ");
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t.hb->add_child(l);
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t.progress = memnew(ProgressBar);
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t.progress->set_max(p_steps);
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t.progress->set_value(p_steps);
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Control *ec = memnew(Control);
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ec->set_h_size_flags(SIZE_EXPAND_FILL);
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ec->set_v_size_flags(SIZE_EXPAND_FILL);
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t.progress->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
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ec->add_child(t.progress);
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ec->set_custom_minimum_size(Size2(80, 5) * EDSCALE);
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t.hb->add_child(ec);
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add_child(t.hb);
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tasks[p_task] = t;
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}
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void BackgroundProgress::_update() {
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_THREAD_SAFE_METHOD_
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for (Map<String, int>::Element *E = updates.front(); E; E = E->next()) {
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if (tasks.has(E->key())) {
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_task_step(E->key(), E->get());
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}
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}
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updates.clear();
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}
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void BackgroundProgress::_task_step(const String &p_task, int p_step) {
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_THREAD_SAFE_METHOD_
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ERR_FAIL_COND(!tasks.has(p_task));
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Task &t = tasks[p_task];
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if (p_step < 0) {
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t.progress->set_value(t.progress->get_value() + 1);
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} else {
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t.progress->set_value(p_step);
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}
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}
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void BackgroundProgress::_end_task(const String &p_task) {
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_THREAD_SAFE_METHOD_
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ERR_FAIL_COND(!tasks.has(p_task));
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Task &t = tasks[p_task];
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memdelete(t.hb);
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tasks.erase(p_task);
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}
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void BackgroundProgress::_bind_methods() {
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ClassDB::bind_method("_add_task", &BackgroundProgress::_add_task);
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ClassDB::bind_method("_task_step", &BackgroundProgress::_task_step);
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ClassDB::bind_method("_end_task", &BackgroundProgress::_end_task);
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ClassDB::bind_method("_update", &BackgroundProgress::_update);
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}
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void BackgroundProgress::add_task(const String &p_task, const String &p_label, int p_steps) {
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MessageQueue::get_singleton()->push_call(this, "_add_task", p_task, p_label, p_steps);
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}
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void BackgroundProgress::task_step(const String &p_task, int p_step) {
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//this code is weird, but it prevents deadlock.
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bool no_updates = true;
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{
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_THREAD_SAFE_METHOD_
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no_updates = updates.is_empty();
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}
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if (no_updates) {
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MessageQueue::get_singleton()->push_call(this, "_update");
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}
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{
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_THREAD_SAFE_METHOD_
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updates[p_task] = p_step;
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}
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}
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void BackgroundProgress::end_task(const String &p_task) {
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MessageQueue::get_singleton()->push_call(this, "_end_task", p_task);
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}
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////////////////////////////////////////////////
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ProgressDialog *ProgressDialog::singleton = nullptr;
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void ProgressDialog::_notification(int p_what) {
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}
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void ProgressDialog::_popup() {
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Size2 ms = main->get_combined_minimum_size();
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ms.width = MAX(500 * EDSCALE, ms.width);
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Ref<StyleBox> style = main->get_theme_stylebox("panel", "PopupMenu");
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ms += style->get_minimum_size();
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main->set_offset(SIDE_LEFT, style->get_margin(SIDE_LEFT));
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main->set_offset(SIDE_RIGHT, -style->get_margin(SIDE_RIGHT));
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main->set_offset(SIDE_TOP, style->get_margin(SIDE_TOP));
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main->set_offset(SIDE_BOTTOM, -style->get_margin(SIDE_BOTTOM));
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//raise();
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popup_centered(ms);
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}
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void ProgressDialog::add_task(const String &p_task, const String &p_label, int p_steps, bool p_can_cancel) {
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if (MessageQueue::get_singleton()->is_flushing()) {
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ERR_PRINT("Do not use progress dialog (task) while flushing the message queue or using call_deferred()!");
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return;
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}
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ERR_FAIL_COND_MSG(tasks.has(p_task), "Task '" + p_task + "' already exists.");
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ProgressDialog::Task t;
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t.vb = memnew(VBoxContainer);
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VBoxContainer *vb2 = memnew(VBoxContainer);
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t.vb->add_margin_child(p_label, vb2);
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t.progress = memnew(ProgressBar);
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t.progress->set_max(p_steps);
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t.progress->set_value(p_steps);
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vb2->add_child(t.progress);
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t.state = memnew(Label);
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t.state->set_clip_text(true);
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vb2->add_child(t.state);
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main->add_child(t.vb);
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tasks[p_task] = t;
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if (p_can_cancel) {
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cancel_hb->show();
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} else {
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cancel_hb->hide();
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}
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cancel_hb->raise();
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cancelled = false;
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_popup();
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if (p_can_cancel) {
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cancel->grab_focus();
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}
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}
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bool ProgressDialog::task_step(const String &p_task, const String &p_state, int p_step, bool p_force_redraw) {
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ERR_FAIL_COND_V(!tasks.has(p_task), cancelled);
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if (!p_force_redraw) {
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uint64_t tus = OS::get_singleton()->get_ticks_usec();
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if (tus - last_progress_tick < 200000) { //200ms
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return cancelled;
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}
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}
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Task &t = tasks[p_task];
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if (p_step < 0) {
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t.progress->set_value(t.progress->get_value() + 1);
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} else {
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t.progress->set_value(p_step);
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}
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t.state->set_text(p_state);
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last_progress_tick = OS::get_singleton()->get_ticks_usec();
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if (cancel_hb->is_visible()) {
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DisplayServer::get_singleton()->process_events();
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}
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Main::iteration(); // this will not work on a lot of platforms, so it's only meant for the editor
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return cancelled;
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}
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void ProgressDialog::end_task(const String &p_task) {
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ERR_FAIL_COND(!tasks.has(p_task));
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Task &t = tasks[p_task];
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memdelete(t.vb);
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tasks.erase(p_task);
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if (tasks.is_empty()) {
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hide();
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} else {
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_popup();
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}
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}
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void ProgressDialog::_cancel_pressed() {
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cancelled = true;
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}
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void ProgressDialog::_bind_methods() {
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}
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ProgressDialog::ProgressDialog() {
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main = memnew(VBoxContainer);
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add_child(main);
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main->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
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set_exclusive(true);
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last_progress_tick = 0;
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singleton = this;
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cancel_hb = memnew(HBoxContainer);
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main->add_child(cancel_hb);
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cancel_hb->hide();
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cancel = memnew(Button);
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cancel_hb->add_spacer();
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cancel_hb->add_child(cancel);
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cancel->set_text(TTR("Cancel"));
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cancel_hb->add_spacer();
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cancel->connect("pressed", callable_mp(this, &ProgressDialog::_cancel_pressed));
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}
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