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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
195 lines
6.1 KiB
C++
195 lines
6.1 KiB
C++
/*************************************************************************/
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/* multi_node_edit.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "multi_node_edit.h"
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#include "core/math/math_fieldwise.h"
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#include "editor_node.h"
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bool MultiNodeEdit::_set(const StringName &p_name, const Variant &p_value) {
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return _set_impl(p_name, p_value, "");
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}
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bool MultiNodeEdit::_set_impl(const StringName &p_name, const Variant &p_value, const String &p_field) {
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Node *es = EditorNode::get_singleton()->get_edited_scene();
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if (!es) {
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return false;
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}
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String name = p_name;
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if (name == "scripts") { // script set is intercepted at object level (check Variant Object::get() ) ,so use a different name
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name = "script";
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}
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UndoRedo *ur = EditorNode::get_undo_redo();
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ur->create_action(TTR("MultiNode Set") + " " + String(name), UndoRedo::MERGE_ENDS);
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for (const List<NodePath>::Element *E = nodes.front(); E; E = E->next()) {
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if (!es->has_node(E->get())) {
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continue;
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}
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Node *n = es->get_node(E->get());
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if (!n) {
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continue;
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}
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if (p_value.get_type() == Variant::NODE_PATH) {
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Node *tonode = n->get_node(p_value);
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NodePath p_path = n->get_path_to(tonode);
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ur->add_do_property(n, name, p_path);
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} else {
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Variant new_value;
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if (p_field == "") {
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// whole value
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new_value = p_value;
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} else {
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// only one field
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new_value = fieldwise_assign(n->get(name), p_value, p_field);
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}
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ur->add_do_property(n, name, new_value);
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}
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ur->add_undo_property(n, name, n->get(name));
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}
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ur->add_do_method(EditorNode::get_singleton()->get_inspector(), "refresh");
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ur->add_undo_method(EditorNode::get_singleton()->get_inspector(), "refresh");
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ur->commit_action();
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return true;
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}
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bool MultiNodeEdit::_get(const StringName &p_name, Variant &r_ret) const {
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Node *es = EditorNode::get_singleton()->get_edited_scene();
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if (!es) {
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return false;
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}
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String name = p_name;
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if (name == "scripts") { // script set is intercepted at object level (check Variant Object::get() ) ,so use a different name
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name = "script";
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}
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for (const List<NodePath>::Element *E = nodes.front(); E; E = E->next()) {
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if (!es->has_node(E->get())) {
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continue;
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}
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const Node *n = es->get_node(E->get());
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if (!n) {
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continue;
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}
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bool found;
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r_ret = n->get(name, &found);
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if (found) {
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return true;
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}
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}
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return false;
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}
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void MultiNodeEdit::_get_property_list(List<PropertyInfo> *p_list) const {
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HashMap<String, PLData> usage;
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Node *es = EditorNode::get_singleton()->get_edited_scene();
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if (!es) {
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return;
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}
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int nc = 0;
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List<PLData *> data_list;
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for (const List<NodePath>::Element *E = nodes.front(); E; E = E->next()) {
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if (!es->has_node(E->get())) {
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continue;
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}
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Node *n = es->get_node(E->get());
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if (!n) {
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continue;
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}
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List<PropertyInfo> plist;
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n->get_property_list(&plist, true);
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for (List<PropertyInfo>::Element *F = plist.front(); F; F = F->next()) {
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if (F->get().name == "script") {
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continue; //added later manually, since this is intercepted before being set (check Variant Object::get() )
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}
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if (!usage.has(F->get().name)) {
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PLData pld;
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pld.uses = 0;
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pld.info = F->get();
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usage[F->get().name] = pld;
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data_list.push_back(usage.getptr(F->get().name));
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}
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// Make sure only properties with the same exact PropertyInfo data will appear
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if (usage[F->get().name].info == F->get()) {
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usage[F->get().name].uses++;
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}
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}
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nc++;
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}
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for (List<PLData *>::Element *E = data_list.front(); E; E = E->next()) {
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if (nc == E->get()->uses) {
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p_list->push_back(E->get()->info);
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}
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}
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p_list->push_back(PropertyInfo(Variant::OBJECT, "scripts", PROPERTY_HINT_RESOURCE_TYPE, "Script"));
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}
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void MultiNodeEdit::add_node(const NodePath &p_node) {
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nodes.push_back(p_node);
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}
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int MultiNodeEdit::get_node_count() const {
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return nodes.size();
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}
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NodePath MultiNodeEdit::get_node(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, nodes.size(), NodePath());
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return nodes[p_index];
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}
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void MultiNodeEdit::set_property_field(const StringName &p_property, const Variant &p_value, const String &p_field) {
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_set_impl(p_property, p_value, p_field);
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}
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MultiNodeEdit::MultiNodeEdit() {
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}
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