godot/scene/resources
Hugo Locurcio 84a69d7429 Improve the default project theme
The new default project theme uses StyleBoxFlat extensively for
a more modern design and better scalability to multiple resolutions.

SVG icons are now used in place of PNG icons. While this does not
allow for true vector-based icon drawing (icons are still rasterized
at load-time), this makes the design work easier for contributors
and opens the door to vector drawing in the future (e.g. with polygons
or SDFs).

Like for editor icons, the SVG header file is now built automatically
when a SVG file is changed. This removing the need for running
`make_header.py` manually (TODO).

The "Use Hidpi" project setting has been removed in favor of a
"Default Theme Scale" project setting, which allows creating the
default theme at a higher/lower scale than the default.
This can be used when designing GUIs with a high base resolution
to ensure crisp visuals.

Co-authored-by: Yuri Sizov <yuris@humnom.net>
2022-01-19 18:46:01 +03:00
..
default_theme Improve the default project theme 2022-01-19 18:46:01 +03:00
animation.cpp Merge pull request #56193 from kodiwills/fix-update-mode-not-refreshed-visually-on-undo 2022-01-05 10:53:34 +01:00
animation.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_stream_sample.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_stream_sample.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
bit_map.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
bit_map.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
box_shape_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
box_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
camera_effects.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
camera_effects.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
canvas_item_material.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
canvas_item_material.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
capsule_shape_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
capsule_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
capsule_shape_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
capsule_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
circle_shape_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
circle_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
concave_polygon_shape_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
concave_polygon_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
concave_polygon_shape_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
concave_polygon_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
convex_polygon_shape_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
convex_polygon_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
convex_polygon_shape_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
convex_polygon_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
curve.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
curve.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
cylinder_shape_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
cylinder_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
environment.cpp Allow using between 1 and 8 cascades for SDFGI 2022-01-17 16:49:02 +01:00
environment.h Allow using between 1 and 8 cascades for SDFGI 2022-01-17 16:49:02 +01:00
fog_material.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
fog_material.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
font.cpp Merge pull request #54794 from bruvzg/runtime_bmfont_parser 2022-01-17 13:25:08 +01:00
font.h Merge pull request #54794 from bruvzg/runtime_bmfont_parser 2022-01-17 13:25:08 +01:00
gradient.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gradient.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
height_map_shape_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
height_map_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
immediate_mesh.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
immediate_mesh.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
importer_mesh.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
importer_mesh.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
material.cpp Move metallic and roughness automated assignment to an inspector UndoRedo 2022-01-06 16:07:26 +00:00
material.h Optimize include files to improve shader_language.h compilation speed 2022-01-12 14:19:12 +03:00
mesh_data_tool.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mesh_data_tool.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mesh_library.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mesh_library.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mesh.cpp Merge pull request #56330 from nikitalita/convert-old-octahedral 2022-01-08 23:38:44 +01:00
mesh.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
multimesh.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
multimesh.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
navigation_mesh.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
navigation_mesh.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
packed_scene.cpp Removed redundant ClassDB::is_class_enabled() and moved second dynamic_cast inside worst case if 2022-01-08 14:09:22 +01:00
packed_scene.h Merge pull request #53313 from KoBeWi/debinded_konnekt 2022-01-04 12:22:46 +01:00
particles_material.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
particles_material.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
physics_material.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
physics_material.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
polygon_path_finder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
polygon_path_finder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
primitive_meshes.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
primitive_meshes.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
rectangle_shape_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
rectangle_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
resource_format_text.cpp Merge pull request #53313 from KoBeWi/debinded_konnekt 2022-01-04 12:22:46 +01:00
resource_format_text.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
segment_shape_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
segment_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
separation_ray_shape_2d.cpp Use List Initializations for Vectors. 2022-01-12 10:15:12 +05:45
separation_ray_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
separation_ray_shape_3d.cpp Use List Initializations for Vectors. 2022-01-12 10:15:12 +05:45
separation_ray_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shape_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shape_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_ccdik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_ccdik.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_fabrik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_fabrik.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_jiggle.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_jiggle.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_lookat.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_lookat.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_physicalbones.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_physicalbones.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_stackholder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_stackholder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_twoboneik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_twoboneik.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_ccdik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_ccdik.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_fabrik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_fabrik.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_jiggle.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_jiggle.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_lookat.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_lookat.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_stackholder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_stackholder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_twoboneik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_twoboneik.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_stack_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_stack_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_stack_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_stack_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skin.cpp Expose add_named_bind for all essential skin bindings. 2022-01-14 03:20:24 -08:00
skin.h Merge pull request #56212 from laws65/skin-export-crash-fix 2022-01-05 10:48:52 +01:00
sky_material.cpp Add shader cache and filter variable to PanoramaSkyMaterial 2022-01-14 23:30:27 -05:00
sky_material.h Add shader cache and filter variable to PanoramaSkyMaterial 2022-01-14 23:30:27 -05:00
sky.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
sky.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
sphere_shape_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
sphere_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
sprite_frames.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
sprite_frames.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
style_box.cpp Use List Initializations for Vectors. 2022-01-12 10:15:12 +05:45
style_box.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
surface_tool.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
surface_tool.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
syntax_highlighter.cpp Improvments for SyntaxHighlighters 2022-01-15 15:39:55 +00:00
syntax_highlighter.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
text_file.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
text_file.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
text_line.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
text_line.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
text_paragraph.cpp [TextServer] Improvements for line breaking, "Fill" alignment, overrun, and interaction between these modes. 2022-01-13 08:53:28 +02:00
text_paragraph.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
texture.cpp Fix AtlasTexture nesting 2022-01-15 00:14:56 +01:00
texture.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
theme.cpp Merge pull request #56376 from pycbouh/theme-tombe-les-theme-properties 2022-01-06 11:33:43 +01:00
theme.h Merge pull request #56376 from pycbouh/theme-tombe-les-theme-properties 2022-01-06 11:33:43 +01:00
tile_set.cpp Use List Initializations for Vectors. 2022-01-12 10:15:12 +05:45
tile_set.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
video_stream.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
visual_shader_nodes.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
visual_shader_nodes.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
visual_shader_particle_nodes.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
visual_shader_particle_nodes.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
visual_shader_sdf_nodes.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
visual_shader_sdf_nodes.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
visual_shader.cpp Fixed incorrect property types 2022-01-11 17:17:11 +05:30
visual_shader.h Add a GDScript template for VisualShaderNodeCustom 2022-01-06 12:06:33 +03:00
world_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
world_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
world_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
world_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
world_boundary_shape_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
world_boundary_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
world_boundary_shape_3d.cpp Use List Initializations for Vectors. 2022-01-12 10:15:12 +05:45
world_boundary_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00