godot/platform/linuxbsd/SCsub
Rémi Verschelde 849c090343
SCons: Fix debug_symbols tests after switch to BoolVariable
Bug introduced in #45679.

Fixes part of #45816.
2021-02-08 08:53:16 +01:00

23 lines
589 B
Python

#!/usr/bin/env python
Import("env")
from platform_methods import run_in_subprocess
import platform_linuxbsd_builders
common_x11 = [
"crash_handler_linuxbsd.cpp",
"os_linuxbsd.cpp",
"joypad_linux.cpp",
"context_gl_x11.cpp",
"detect_prime_x11.cpp",
"display_server_x11.cpp",
"vulkan_context_x11.cpp",
"key_mapping_x11.cpp",
]
prog = env.add_program("#bin/godot", ["godot_linuxbsd.cpp"] + common_x11)
if env["debug_symbols"] and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_linuxbsd_builders.make_debug_linuxbsd))