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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
88 lines
3.4 KiB
C++
88 lines
3.4 KiB
C++
/*************************************************************************/
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/* editor_log.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_LOG_H
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#define EDITOR_LOG_H
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#include "core/os/thread.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/control.h"
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#include "scene/gui/label.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/rich_text_label.h"
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#include "scene/gui/texture_button.h"
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#include "scene/gui/texture_rect.h"
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class EditorLog : public VBoxContainer {
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GDCLASS(EditorLog, VBoxContainer);
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Button *clearbutton;
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Button *copybutton;
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Label *title;
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RichTextLabel *log;
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HBoxContainer *title_hb;
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Button *tool_button;
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static void _error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, ErrorHandlerType p_type);
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ErrorHandlerList eh;
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Thread::ID current;
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//void _dragged(const Point2& p_ofs);
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void _clear_request();
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void _copy_request();
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static void _undo_redo_cbk(void *p_self, const String &p_name);
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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enum MessageType {
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MSG_TYPE_STD,
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MSG_TYPE_ERROR,
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MSG_TYPE_WARNING,
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MSG_TYPE_EDITOR
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};
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void add_message(const String &p_msg, MessageType p_type = MSG_TYPE_STD);
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void set_tool_button(Button *p_tool_button);
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void deinit();
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void clear();
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void copy();
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EditorLog();
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~EditorLog();
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};
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#endif // EDITOR_LOG_H
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