godot/platform/osx
Rémi Verschelde af3cf7806e OSX export: Default to fat format, make it an enum
Since we want to distribute only the fat binary in the official templates, this should
make it work out of the box. 32 bits and 64 bits options are still available for people
that want them, but will throw an error if the binaries are not in the template zip.

(cherry picked from commit 02aeac12d1)
2016-07-09 01:01:31 +02:00
..
export OSX export: Default to fat format, make it an enum 2016-07-09 01:01:31 +02:00
audio_driver_osx.cpp audio crash 2016-01-29 07:18:53 -03:00
audio_driver_osx.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
context_gl_osx.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
context_gl_osx.h remove trailing whitespace 2016-04-02 22:03:48 +02:00
detect.py GLEW: Define static + enabled and includes via SCons 2016-06-25 00:24:09 +02:00
dir_access_osx.h remove trailing whitespace 2016-04-02 22:03:48 +02:00
dir_access_osx.mm Remove trailing spaces 2016-04-02 22:19:40 +02:00
godot_main_osx.mm Fix launching from .app on OSX 2016-04-29 18:05:39 +02:00
godot_osx.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
godot_osx.mm Remove trailing spaces 2016-04-02 22:19:40 +02:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_osx.h OS.get_screen_size now returns the correct value on OSX 2016-05-12 09:05:32 +02:00
os_osx.mm Right click->Quit on the godot icon will now close the application on OSX. 2016-06-05 00:03:30 +02:00
platform_config.h GLEW: Define static + enabled and includes via SCons 2016-06-25 00:24:09 +02:00
SCsub utf stuff on osx 2015-12-13 22:21:49 -03:00
sem_osx.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sem_osx.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00