mirror of
https://github.com/godotengine/godot.git
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199 lines
7.3 KiB
YAML
199 lines
7.3 KiB
YAML
name: 🐧 Linux Builds
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on:
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workflow_call:
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# Global Settings
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env:
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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TSAN_OPTIONS: suppressions=misc/error_suppressions/tsan.txt
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concurrency:
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group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-linux
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cancel-in-progress: true
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jobs:
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build-linux:
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runs-on: "ubuntu-20.04"
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name: ${{ matrix.name }}
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strategy:
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fail-fast: false
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matrix:
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include:
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- name: Editor w/ Mono (target=editor)
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cache-name: linux-editor-mono
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target: editor
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sconsflags: module_mono_enabled=yes
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bin: "./bin/godot.linuxbsd.editor.x86_64.mono"
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build-mono: true
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tests: false # Disabled due freeze caused by mix Mono build and CI
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doc-test: true
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proj-conv: true
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api-compat: true
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artifact: true
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- name: Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, scu_build=yes, precision=double, use_asan=yes, use_ubsan=yes, linker=gold)
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cache-name: linux-editor-double-sanitizers
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target: editor
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# Debug symbols disabled as they're huge on this build and we hit the 14 GB limit for runners.
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sconsflags: dev_build=yes scu_build=yes debug_symbols=no precision=double use_asan=yes use_ubsan=yes linker=gold
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bin: "./bin/godot.linuxbsd.editor.dev.double.x86_64.san"
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build-mono: false
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tests: true
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proj-test: true
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# Generate an API dump for godot-cpp tests.
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api-dump: true
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# Skip 2GiB artifact speeding up action.
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artifact: false
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- name: Editor with clang sanitizers (target=editor, tests=yes, dev_build=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes, linker=lld)
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cache-name: linux-editor-llvm-sanitizers
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target: editor
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sconsflags: dev_build=yes use_asan=yes use_ubsan=yes use_llvm=yes linker=lld
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bin: "./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san"
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build-mono: false
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tests: true
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# Skip 2GiB artifact speeding up action.
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artifact: false
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- name: Editor with ThreadSanitizer (target=editor, tests=yes, dev_build=yes, use_tsan=yes, use_llvm=yes, linker=lld)
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cache-name: linux-editor-thread-sanitizer
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target: editor
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tests: true
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sconsflags: dev_build=yes use_tsan=yes use_llvm=yes linker=lld
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bin: "./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san"
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build-mono: false
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# Skip 2GiB artifact speeding up action.
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artifact: false
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- name: Template w/ Mono (target=template_release)
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cache-name: linux-template-mono
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target: template_release
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sconsflags: module_mono_enabled=yes
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build-mono: false
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tests: false
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artifact: true
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- name: Minimal template (target=template_release, everything disabled)
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cache-name: linux-template-minimal
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target: template_release
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sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no minizip=no
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tests: false
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artifact: true
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steps:
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- uses: actions/checkout@v4
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# Need newer mesa for lavapipe to work properly.
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- name: Linux dependencies for tests
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if: ${{ matrix.proj-test }}
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run: |
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sudo rm -f /etc/apt/sources.list.d/microsoft-prod.list
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sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys EB8B81E14DA65431D7504EA8F63F0F2B90935439
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sudo add-apt-repository "deb https://ppa.launchpadcontent.net/kisak/turtle/ubuntu focal main"
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sudo apt-get install -qq mesa-vulkan-drivers
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# TODO: Figure out somehow how to embed this one.
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- name: wayland-scanner dependency
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run: |
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sudo apt-get install libwayland-bin
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- name: Free disk space on runner
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run: |
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echo "Disk usage before:" && df -h
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sudo rm -rf /usr/local/lib/android
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echo "Disk usage after:" && df -h
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- name: Setup Godot build cache
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uses: ./.github/actions/godot-cache
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with:
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cache-name: ${{ matrix.cache-name }}
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continue-on-error: true
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- name: Setup python and scons
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uses: ./.github/actions/godot-deps
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- name: Setup GCC problem matcher
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uses: ammaraskar/gcc-problem-matcher@master
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- name: Compilation
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uses: ./.github/actions/godot-build
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with:
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sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
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platform: linuxbsd
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target: ${{ matrix.target }}
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tests: ${{ matrix.tests }}
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- name: Generate C# glue
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if: ${{ matrix.build-mono }}
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run: |
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${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue
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- name: Build .NET solutions
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if: ${{ matrix.build-mono }}
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run: |
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./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
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- name: Prepare artifact
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if: ${{ matrix.artifact }}
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run: |
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strip bin/godot.*
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chmod +x bin/godot.*
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- name: Upload artifact
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uses: ./.github/actions/upload-artifact
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if: ${{ matrix.artifact }}
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with:
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name: ${{ matrix.cache-name }}
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- name: Dump Godot API
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uses: ./.github/actions/godot-api-dump
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if: ${{ matrix.api-dump }}
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with:
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bin: ${{ matrix.bin }}
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# Execute unit tests for the editor
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- name: Unit tests
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if: ${{ matrix.tests }}
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run: |
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${{ matrix.bin }} --version
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${{ matrix.bin }} --help
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${{ matrix.bin }} --headless --test --force-colors
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- name: .NET source generators tests
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if: ${{ matrix.build-mono }}
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run: |
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dotnet test modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests
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# Check class reference
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- name: Check for class reference updates
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if: ${{ matrix.doc-test }}
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run: |
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echo "Running --doctool to see if this changes the public API without updating the documentation."
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echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n"
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${{ matrix.bin }} --doctool --headless 2>&1 > /dev/null || true
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git diff --color --exit-code && ! git ls-files --others --exclude-standard | sed -e 's/^/New doc file missing in PR: /' | grep 'xml$'
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# Check API backwards compatibility
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- name: Check for GDExtension compatibility
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if: ${{ matrix.api-compat }}
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run: |
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./misc/scripts/validate_extension_api.sh "${{ matrix.bin }}"
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# Download and run the test project
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- name: Test Godot project
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uses: ./.github/actions/godot-project-test
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if: ${{ matrix.proj-test }}
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with:
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bin: ${{ matrix.bin }}
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# Test the project converter
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- name: Test project converter
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uses: ./.github/actions/godot-converter-test
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if: ${{ matrix.proj-conv }}
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with:
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bin: ${{ matrix.bin }}
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