mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 19:42:43 +00:00
445 lines
22 KiB
C++
445 lines
22 KiB
C++
/**************************************************************************/
|
|
/* rendering_device_driver_metal.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef RENDERING_DEVICE_DRIVER_METAL_H
|
|
#define RENDERING_DEVICE_DRIVER_METAL_H
|
|
|
|
#import "metal_objects.h"
|
|
|
|
#import "servers/rendering/rendering_device_driver.h"
|
|
|
|
#import <Metal/Metal.h>
|
|
#import <spirv.hpp>
|
|
#import <variant>
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
#ifndef _DEBUG
|
|
#define _DEBUG
|
|
#endif
|
|
#endif
|
|
|
|
class RenderingContextDriverMetal;
|
|
|
|
class API_AVAILABLE(macos(11.0), ios(14.0)) RenderingDeviceDriverMetal : public RenderingDeviceDriver {
|
|
friend struct ShaderCacheEntry;
|
|
|
|
template <typename T>
|
|
using Result = std::variant<T, Error>;
|
|
|
|
#pragma mark - Generic
|
|
|
|
RenderingContextDriverMetal *context_driver = nullptr;
|
|
RenderingContextDriver::Device context_device;
|
|
id<MTLDevice> device = nil;
|
|
|
|
uint32_t version_major = 2;
|
|
uint32_t version_minor = 0;
|
|
MetalDeviceProperties *metal_device_properties = nullptr;
|
|
PixelFormats *pixel_formats = nullptr;
|
|
std::unique_ptr<MDResourceCache> resource_cache;
|
|
|
|
RDD::Capabilities capabilities;
|
|
RDD::MultiviewCapabilities multiview_capabilities;
|
|
|
|
id<MTLBinaryArchive> archive = nil;
|
|
uint32_t archive_count = 0;
|
|
|
|
id<MTLCommandQueue> device_queue = nil;
|
|
id<MTLCaptureScope> device_scope = nil;
|
|
|
|
String pipeline_cache_id;
|
|
|
|
Error _create_device();
|
|
Error _check_capabilities();
|
|
|
|
#pragma mark - Shader Cache
|
|
|
|
ShaderLoadStrategy _shader_load_strategy = ShaderLoadStrategy::DEFAULT;
|
|
|
|
/**
|
|
* The shader cache is a map of hashes of the Metal source to shader cache entries.
|
|
*
|
|
* To prevent unbounded growth of the cache, cache entries are automatically freed when
|
|
* there are no more references to the MDLibrary associated with the cache entry.
|
|
*/
|
|
HashMap<SHA256Digest, ShaderCacheEntry *, HashableHasher<SHA256Digest>> _shader_cache;
|
|
void shader_cache_free_entry(const SHA256Digest &key);
|
|
|
|
public:
|
|
Error initialize(uint32_t p_device_index, uint32_t p_frame_count) override final;
|
|
|
|
#pragma mark - Memory
|
|
|
|
#pragma mark - Buffers
|
|
|
|
public:
|
|
virtual BufferID buffer_create(uint64_t p_size, BitField<BufferUsageBits> p_usage, MemoryAllocationType p_allocation_type) override final;
|
|
virtual bool buffer_set_texel_format(BufferID p_buffer, DataFormat p_format) override final;
|
|
virtual void buffer_free(BufferID p_buffer) override final;
|
|
virtual uint64_t buffer_get_allocation_size(BufferID p_buffer) override final;
|
|
virtual uint8_t *buffer_map(BufferID p_buffer) override final;
|
|
virtual void buffer_unmap(BufferID p_buffer) override final;
|
|
|
|
#pragma mark - Texture
|
|
|
|
private:
|
|
// Returns true if the texture is a valid linear format.
|
|
Result<bool> is_valid_linear(TextureFormat const &p_format) const;
|
|
void _get_sub_resource(TextureID p_texture, const TextureSubresource &p_subresource, TextureCopyableLayout *r_layout) const;
|
|
|
|
public:
|
|
virtual TextureID texture_create(const TextureFormat &p_format, const TextureView &p_view) override final;
|
|
virtual TextureID texture_create_from_extension(uint64_t p_native_texture, TextureType p_type, DataFormat p_format, uint32_t p_array_layers, bool p_depth_stencil) override final;
|
|
virtual TextureID texture_create_shared(TextureID p_original_texture, const TextureView &p_view) override final;
|
|
virtual TextureID texture_create_shared_from_slice(TextureID p_original_texture, const TextureView &p_view, TextureSliceType p_slice_type, uint32_t p_layer, uint32_t p_layers, uint32_t p_mipmap, uint32_t p_mipmaps) override final;
|
|
virtual void texture_free(TextureID p_texture) override final;
|
|
virtual uint64_t texture_get_allocation_size(TextureID p_texture) override final;
|
|
virtual void texture_get_copyable_layout(TextureID p_texture, const TextureSubresource &p_subresource, TextureCopyableLayout *r_layout) override final;
|
|
virtual uint8_t *texture_map(TextureID p_texture, const TextureSubresource &p_subresource) override final;
|
|
virtual void texture_unmap(TextureID p_texture) override final;
|
|
virtual BitField<TextureUsageBits> texture_get_usages_supported_by_format(DataFormat p_format, bool p_cpu_readable) override final;
|
|
virtual bool texture_can_make_shared_with_format(TextureID p_texture, DataFormat p_format, bool &r_raw_reinterpretation) override final;
|
|
|
|
#pragma mark - Sampler
|
|
|
|
public:
|
|
virtual SamplerID sampler_create(const SamplerState &p_state) final override;
|
|
virtual void sampler_free(SamplerID p_sampler) final override;
|
|
virtual bool sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_filter) override final;
|
|
|
|
#pragma mark - Vertex Array
|
|
|
|
private:
|
|
public:
|
|
virtual VertexFormatID vertex_format_create(VectorView<VertexAttribute> p_vertex_attribs) override final;
|
|
virtual void vertex_format_free(VertexFormatID p_vertex_format) override final;
|
|
|
|
#pragma mark - Barriers
|
|
|
|
virtual void command_pipeline_barrier(
|
|
CommandBufferID p_cmd_buffer,
|
|
BitField<PipelineStageBits> p_src_stages,
|
|
BitField<PipelineStageBits> p_dst_stages,
|
|
VectorView<MemoryBarrier> p_memory_barriers,
|
|
VectorView<BufferBarrier> p_buffer_barriers,
|
|
VectorView<TextureBarrier> p_texture_barriers) override final;
|
|
|
|
#pragma mark - Fences
|
|
|
|
private:
|
|
struct Fence {
|
|
dispatch_semaphore_t semaphore;
|
|
Fence() :
|
|
semaphore(dispatch_semaphore_create(0)) {}
|
|
};
|
|
|
|
public:
|
|
virtual FenceID fence_create() override final;
|
|
virtual Error fence_wait(FenceID p_fence) override final;
|
|
virtual void fence_free(FenceID p_fence) override final;
|
|
|
|
#pragma mark - Semaphores
|
|
|
|
public:
|
|
virtual SemaphoreID semaphore_create() override final;
|
|
virtual void semaphore_free(SemaphoreID p_semaphore) override final;
|
|
|
|
#pragma mark - Commands
|
|
// ----- QUEUE FAMILY -----
|
|
|
|
virtual CommandQueueFamilyID command_queue_family_get(BitField<CommandQueueFamilyBits> p_cmd_queue_family_bits, RenderingContextDriver::SurfaceID p_surface = 0) override final;
|
|
|
|
// ----- QUEUE -----
|
|
public:
|
|
virtual CommandQueueID command_queue_create(CommandQueueFamilyID p_cmd_queue_family, bool p_identify_as_main_queue = false) override final;
|
|
virtual Error command_queue_execute_and_present(CommandQueueID p_cmd_queue, VectorView<SemaphoreID> p_wait_semaphores, VectorView<CommandBufferID> p_cmd_buffers, VectorView<SemaphoreID> p_cmd_semaphores, FenceID p_cmd_fence, VectorView<SwapChainID> p_swap_chains) override final;
|
|
virtual void command_queue_free(CommandQueueID p_cmd_queue) override final;
|
|
|
|
// ----- POOL -----
|
|
|
|
virtual CommandPoolID command_pool_create(CommandQueueFamilyID p_cmd_queue_family, CommandBufferType p_cmd_buffer_type) override final;
|
|
virtual void command_pool_free(CommandPoolID p_cmd_pool) override final;
|
|
|
|
// ----- BUFFER -----
|
|
|
|
private:
|
|
// Used to maintain references.
|
|
Vector<MDCommandBuffer *> command_buffers;
|
|
|
|
public:
|
|
virtual CommandBufferID command_buffer_create(CommandPoolID p_cmd_pool) override final;
|
|
virtual bool command_buffer_begin(CommandBufferID p_cmd_buffer) override final;
|
|
virtual bool command_buffer_begin_secondary(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, uint32_t p_subpass, FramebufferID p_framebuffer) override final;
|
|
virtual void command_buffer_end(CommandBufferID p_cmd_buffer) override final;
|
|
virtual void command_buffer_execute_secondary(CommandBufferID p_cmd_buffer, VectorView<CommandBufferID> p_secondary_cmd_buffers) override final;
|
|
|
|
#pragma mark - Swapchain
|
|
|
|
private:
|
|
struct SwapChain {
|
|
RenderingContextDriver::SurfaceID surface = RenderingContextDriver::SurfaceID();
|
|
RenderPassID render_pass;
|
|
RDD::DataFormat data_format = DATA_FORMAT_MAX;
|
|
SwapChain() :
|
|
render_pass(nullptr) {}
|
|
};
|
|
|
|
void _swap_chain_release(SwapChain *p_swap_chain);
|
|
void _swap_chain_release_buffers(SwapChain *p_swap_chain);
|
|
|
|
public:
|
|
virtual SwapChainID swap_chain_create(RenderingContextDriver::SurfaceID p_surface) override final;
|
|
virtual Error swap_chain_resize(CommandQueueID p_cmd_queue, SwapChainID p_swap_chain, uint32_t p_desired_framebuffer_count) override final;
|
|
virtual FramebufferID swap_chain_acquire_framebuffer(CommandQueueID p_cmd_queue, SwapChainID p_swap_chain, bool &r_resize_required) override final;
|
|
virtual RenderPassID swap_chain_get_render_pass(SwapChainID p_swap_chain) override final;
|
|
virtual DataFormat swap_chain_get_format(SwapChainID p_swap_chain) override final;
|
|
virtual void swap_chain_set_max_fps(SwapChainID p_swap_chain, int p_max_fps) override final;
|
|
virtual void swap_chain_free(SwapChainID p_swap_chain) override final;
|
|
|
|
#pragma mark - Frame Buffer
|
|
|
|
virtual FramebufferID framebuffer_create(RenderPassID p_render_pass, VectorView<TextureID> p_attachments, uint32_t p_width, uint32_t p_height) override final;
|
|
virtual void framebuffer_free(FramebufferID p_framebuffer) override final;
|
|
|
|
#pragma mark - Shader
|
|
|
|
private:
|
|
// Serialization types need access to private state.
|
|
|
|
friend struct ShaderStageData;
|
|
friend struct SpecializationConstantData;
|
|
friend struct UniformData;
|
|
friend struct ShaderBinaryData;
|
|
friend struct PushConstantData;
|
|
|
|
private:
|
|
/// Contains additional metadata about the shader.
|
|
struct ShaderMeta {
|
|
/// Indicates whether the shader uses multiview.
|
|
bool has_multiview = false;
|
|
};
|
|
|
|
Error _reflect_spirv16(VectorView<ShaderStageSPIRVData> p_spirv, ShaderReflection &r_reflection, ShaderMeta &r_shader_meta);
|
|
|
|
public:
|
|
virtual String shader_get_binary_cache_key() override final;
|
|
virtual Vector<uint8_t> shader_compile_binary_from_spirv(VectorView<ShaderStageSPIRVData> p_spirv, const String &p_shader_name) override final;
|
|
virtual ShaderID shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary, ShaderDescription &r_shader_desc, String &r_name) override final;
|
|
virtual void shader_free(ShaderID p_shader) override final;
|
|
virtual void shader_destroy_modules(ShaderID p_shader) override final;
|
|
|
|
#pragma mark - Uniform Set
|
|
|
|
public:
|
|
virtual UniformSetID uniform_set_create(VectorView<BoundUniform> p_uniforms, ShaderID p_shader, uint32_t p_set_index) override final;
|
|
virtual void uniform_set_free(UniformSetID p_uniform_set) override final;
|
|
|
|
#pragma mark - Commands
|
|
|
|
virtual void command_uniform_set_prepare_for_use(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
|
|
|
|
#pragma mark Transfer
|
|
|
|
private:
|
|
enum class CopySource {
|
|
Buffer,
|
|
Texture,
|
|
};
|
|
void _copy_texture_buffer(CommandBufferID p_cmd_buffer,
|
|
CopySource p_source,
|
|
TextureID p_texture,
|
|
BufferID p_buffer,
|
|
VectorView<BufferTextureCopyRegion> p_regions);
|
|
|
|
public:
|
|
virtual void command_clear_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, uint64_t p_offset, uint64_t p_size) override final;
|
|
virtual void command_copy_buffer(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, BufferID p_dst_buffer, VectorView<BufferCopyRegion> p_regions) override final;
|
|
|
|
virtual void command_copy_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<TextureCopyRegion> p_regions) override final;
|
|
virtual void command_resolve_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, uint32_t p_src_layer, uint32_t p_src_mipmap, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, uint32_t p_dst_layer, uint32_t p_dst_mipmap) override final;
|
|
virtual void command_clear_color_texture(CommandBufferID p_cmd_buffer, TextureID p_texture, TextureLayout p_texture_layout, const Color &p_color, const TextureSubresourceRange &p_subresources) override final;
|
|
|
|
virtual void command_copy_buffer_to_texture(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<BufferTextureCopyRegion> p_regions) override final;
|
|
virtual void command_copy_texture_to_buffer(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, BufferID p_dst_buffer, VectorView<BufferTextureCopyRegion> p_regions) override final;
|
|
|
|
#pragma mark Pipeline
|
|
|
|
private:
|
|
Result<id<MTLFunction>> _create_function(MDLibrary *p_library, NSString *p_name, VectorView<PipelineSpecializationConstant> &p_specialization_constants);
|
|
|
|
public:
|
|
virtual void pipeline_free(PipelineID p_pipeline_id) override final;
|
|
|
|
// ----- BINDING -----
|
|
|
|
virtual void command_bind_push_constants(CommandBufferID p_cmd_buffer, ShaderID p_shader, uint32_t p_first_index, VectorView<uint32_t> p_data) override final;
|
|
|
|
// ----- CACHE -----
|
|
private:
|
|
String _pipeline_get_cache_path() const;
|
|
|
|
public:
|
|
virtual bool pipeline_cache_create(const Vector<uint8_t> &p_data) override final;
|
|
virtual void pipeline_cache_free() override final;
|
|
virtual size_t pipeline_cache_query_size() override final;
|
|
virtual Vector<uint8_t> pipeline_cache_serialize() override final;
|
|
|
|
#pragma mark Rendering
|
|
|
|
// ----- SUBPASS -----
|
|
|
|
virtual RenderPassID render_pass_create(VectorView<Attachment> p_attachments, VectorView<Subpass> p_subpasses, VectorView<SubpassDependency> p_subpass_dependencies, uint32_t p_view_count) override final;
|
|
virtual void render_pass_free(RenderPassID p_render_pass) override final;
|
|
|
|
// ----- COMMANDS -----
|
|
|
|
public:
|
|
virtual void command_begin_render_pass(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, FramebufferID p_framebuffer, CommandBufferType p_cmd_buffer_type, const Rect2i &p_rect, VectorView<RenderPassClearValue> p_clear_values) override final;
|
|
virtual void command_end_render_pass(CommandBufferID p_cmd_buffer) override final;
|
|
virtual void command_next_render_subpass(CommandBufferID p_cmd_buffer, CommandBufferType p_cmd_buffer_type) override final;
|
|
virtual void command_render_set_viewport(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_viewports) override final;
|
|
virtual void command_render_set_scissor(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_scissors) override final;
|
|
virtual void command_render_clear_attachments(CommandBufferID p_cmd_buffer, VectorView<AttachmentClear> p_attachment_clears, VectorView<Rect2i> p_rects) override final;
|
|
|
|
// Binding.
|
|
virtual void command_bind_render_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) override final;
|
|
virtual void command_bind_render_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
|
|
|
|
// Drawing.
|
|
virtual void command_render_draw(CommandBufferID p_cmd_buffer, uint32_t p_vertex_count, uint32_t p_instance_count, uint32_t p_base_vertex, uint32_t p_first_instance) override final;
|
|
virtual void command_render_draw_indexed(CommandBufferID p_cmd_buffer, uint32_t p_index_count, uint32_t p_instance_count, uint32_t p_first_index, int32_t p_vertex_offset, uint32_t p_first_instance) override final;
|
|
virtual void command_render_draw_indexed_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) override final;
|
|
virtual void command_render_draw_indexed_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) override final;
|
|
virtual void command_render_draw_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) override final;
|
|
virtual void command_render_draw_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) override final;
|
|
|
|
// Buffer binding.
|
|
virtual void command_render_bind_vertex_buffers(CommandBufferID p_cmd_buffer, uint32_t p_binding_count, const BufferID *p_buffers, const uint64_t *p_offsets) override final;
|
|
virtual void command_render_bind_index_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, IndexBufferFormat p_format, uint64_t p_offset) override final;
|
|
|
|
// Dynamic state.
|
|
virtual void command_render_set_blend_constants(CommandBufferID p_cmd_buffer, const Color &p_constants) override final;
|
|
virtual void command_render_set_line_width(CommandBufferID p_cmd_buffer, float p_width) override final;
|
|
|
|
// ----- PIPELINE -----
|
|
|
|
virtual PipelineID render_pipeline_create(
|
|
ShaderID p_shader,
|
|
VertexFormatID p_vertex_format,
|
|
RenderPrimitive p_render_primitive,
|
|
PipelineRasterizationState p_rasterization_state,
|
|
PipelineMultisampleState p_multisample_state,
|
|
PipelineDepthStencilState p_depth_stencil_state,
|
|
PipelineColorBlendState p_blend_state,
|
|
VectorView<int32_t> p_color_attachments,
|
|
BitField<PipelineDynamicStateFlags> p_dynamic_state,
|
|
RenderPassID p_render_pass,
|
|
uint32_t p_render_subpass,
|
|
VectorView<PipelineSpecializationConstant> p_specialization_constants) override final;
|
|
|
|
#pragma mark - Compute
|
|
|
|
// ----- COMMANDS -----
|
|
|
|
// Binding.
|
|
virtual void command_bind_compute_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) override final;
|
|
virtual void command_bind_compute_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
|
|
|
|
// Dispatching.
|
|
virtual void command_compute_dispatch(CommandBufferID p_cmd_buffer, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) override final;
|
|
virtual void command_compute_dispatch_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset) override final;
|
|
|
|
// ----- PIPELINE -----
|
|
|
|
virtual PipelineID compute_pipeline_create(ShaderID p_shader, VectorView<PipelineSpecializationConstant> p_specialization_constants) override final;
|
|
|
|
#pragma mark - Queries
|
|
|
|
// ----- TIMESTAMP -----
|
|
|
|
// Basic.
|
|
virtual QueryPoolID timestamp_query_pool_create(uint32_t p_query_count) override final;
|
|
virtual void timestamp_query_pool_free(QueryPoolID p_pool_id) override final;
|
|
virtual void timestamp_query_pool_get_results(QueryPoolID p_pool_id, uint32_t p_query_count, uint64_t *r_results) override final;
|
|
virtual uint64_t timestamp_query_result_to_time(uint64_t p_result) override final;
|
|
|
|
// Commands.
|
|
virtual void command_timestamp_query_pool_reset(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_query_count) override final;
|
|
virtual void command_timestamp_write(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_index) override final;
|
|
|
|
#pragma mark - Labels
|
|
|
|
virtual void command_begin_label(CommandBufferID p_cmd_buffer, const char *p_label_name, const Color &p_color) override final;
|
|
virtual void command_end_label(CommandBufferID p_cmd_buffer) override final;
|
|
|
|
#pragma mark - Debug
|
|
|
|
virtual void command_insert_breadcrumb(CommandBufferID p_cmd_buffer, uint32_t p_data) override final;
|
|
|
|
#pragma mark - Submission
|
|
|
|
virtual void begin_segment(uint32_t p_frame_index, uint32_t p_frames_drawn) override final;
|
|
virtual void end_segment() override final;
|
|
|
|
#pragma mark - Miscellaneous
|
|
|
|
virtual void set_object_name(ObjectType p_type, ID p_driver_id, const String &p_name) override final;
|
|
virtual uint64_t get_resource_native_handle(DriverResource p_type, ID p_driver_id) override final;
|
|
virtual uint64_t get_total_memory_used() override final;
|
|
virtual uint64_t limit_get(Limit p_limit) override final;
|
|
virtual uint64_t api_trait_get(ApiTrait p_trait) override final;
|
|
virtual bool has_feature(Features p_feature) override final;
|
|
virtual const MultiviewCapabilities &get_multiview_capabilities() override final;
|
|
virtual String get_api_name() const override final { return "Metal"; }
|
|
virtual String get_api_version() const override final;
|
|
virtual String get_pipeline_cache_uuid() const override final;
|
|
virtual const Capabilities &get_capabilities() const override final;
|
|
virtual bool is_composite_alpha_supported(CommandQueueID p_queue) const override final;
|
|
|
|
// Metal-specific.
|
|
id<MTLDevice> get_device() const { return device; }
|
|
PixelFormats &get_pixel_formats() const { return *pixel_formats; }
|
|
MDResourceCache &get_resource_cache() const { return *resource_cache; }
|
|
MetalDeviceProperties const &get_device_properties() const { return *metal_device_properties; }
|
|
|
|
_FORCE_INLINE_ uint32_t get_metal_buffer_index_for_vertex_attribute_binding(uint32_t p_binding) {
|
|
return (metal_device_properties->limits.maxPerStageBufferCount - 1) - p_binding;
|
|
}
|
|
|
|
size_t get_texel_buffer_alignment_for_format(RDD::DataFormat p_format) const;
|
|
size_t get_texel_buffer_alignment_for_format(MTLPixelFormat p_format) const;
|
|
|
|
/******************/
|
|
RenderingDeviceDriverMetal(RenderingContextDriverMetal *p_context_driver);
|
|
~RenderingDeviceDriverMetal();
|
|
};
|
|
|
|
#endif // RENDERING_DEVICE_DRIVER_METAL_H
|