mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 21:22:48 +00:00
234 lines
8.2 KiB
Plaintext
234 lines
8.2 KiB
Plaintext
/**************************************************************************/
|
|
/* rendering_context_driver_metal.mm */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#import "rendering_context_driver_metal.h"
|
|
|
|
#import "rendering_device_driver_metal.h"
|
|
|
|
@protocol MTLDeviceEx <MTLDevice>
|
|
#if TARGET_OS_OSX && __MAC_OS_X_VERSION_MAX_ALLOWED < 130300
|
|
- (void)setShouldMaximizeConcurrentCompilation:(BOOL)v;
|
|
#endif
|
|
@end
|
|
|
|
RenderingContextDriverMetal::RenderingContextDriverMetal() {
|
|
}
|
|
|
|
RenderingContextDriverMetal::~RenderingContextDriverMetal() {
|
|
}
|
|
|
|
Error RenderingContextDriverMetal::initialize() {
|
|
metal_device = MTLCreateSystemDefaultDevice();
|
|
#if TARGET_OS_OSX
|
|
if (@available(macOS 13.3, *)) {
|
|
[id<MTLDeviceEx>(metal_device) setShouldMaximizeConcurrentCompilation:YES];
|
|
}
|
|
#endif
|
|
device.type = DEVICE_TYPE_INTEGRATED_GPU;
|
|
device.vendor = VENDOR_APPLE;
|
|
device.workarounds = Workarounds();
|
|
|
|
MetalDeviceProperties props(metal_device);
|
|
int version = (int)props.features.highestFamily - (int)MTLGPUFamilyApple1 + 1;
|
|
device.name = vformat("%s (Apple%d)", metal_device.name.UTF8String, version);
|
|
|
|
return OK;
|
|
}
|
|
|
|
const RenderingContextDriver::Device &RenderingContextDriverMetal::device_get(uint32_t p_device_index) const {
|
|
DEV_ASSERT(p_device_index < 1);
|
|
return device;
|
|
}
|
|
|
|
uint32_t RenderingContextDriverMetal::device_get_count() const {
|
|
return 1;
|
|
}
|
|
|
|
RenderingDeviceDriver *RenderingContextDriverMetal::driver_create() {
|
|
return memnew(RenderingDeviceDriverMetal(this));
|
|
}
|
|
|
|
void RenderingContextDriverMetal::driver_free(RenderingDeviceDriver *p_driver) {
|
|
memdelete(p_driver);
|
|
}
|
|
|
|
class API_AVAILABLE(macos(11.0), ios(14.0)) SurfaceLayer : public RenderingContextDriverMetal::Surface {
|
|
CAMetalLayer *__unsafe_unretained layer = nil;
|
|
LocalVector<MDFrameBuffer> frame_buffers;
|
|
LocalVector<id<MTLDrawable>> drawables;
|
|
uint32_t rear = -1;
|
|
uint32_t front = 0;
|
|
uint32_t count = 0;
|
|
|
|
public:
|
|
SurfaceLayer(CAMetalLayer *p_layer, id<MTLDevice> p_device) :
|
|
Surface(p_device), layer(p_layer) {
|
|
layer.allowsNextDrawableTimeout = YES;
|
|
layer.framebufferOnly = YES;
|
|
layer.opaque = OS::get_singleton()->is_layered_allowed() ? NO : YES;
|
|
layer.pixelFormat = get_pixel_format();
|
|
layer.device = p_device;
|
|
}
|
|
|
|
~SurfaceLayer() override {
|
|
layer = nil;
|
|
}
|
|
|
|
Error resize(uint32_t p_desired_framebuffer_count) override final {
|
|
if (width == 0 || height == 0) {
|
|
// Very likely the window is minimized, don't create a swap chain.
|
|
return ERR_SKIP;
|
|
}
|
|
|
|
CGSize drawableSize = CGSizeMake(width, height);
|
|
CGSize current = layer.drawableSize;
|
|
if (!CGSizeEqualToSize(current, drawableSize)) {
|
|
layer.drawableSize = drawableSize;
|
|
}
|
|
|
|
// Metal supports a maximum of 3 drawables.
|
|
p_desired_framebuffer_count = MIN(3U, p_desired_framebuffer_count);
|
|
layer.maximumDrawableCount = p_desired_framebuffer_count;
|
|
|
|
#if TARGET_OS_OSX
|
|
// Display sync is only supported on macOS.
|
|
switch (vsync_mode) {
|
|
case DisplayServer::VSYNC_MAILBOX:
|
|
case DisplayServer::VSYNC_ADAPTIVE:
|
|
case DisplayServer::VSYNC_ENABLED:
|
|
layer.displaySyncEnabled = YES;
|
|
break;
|
|
case DisplayServer::VSYNC_DISABLED:
|
|
layer.displaySyncEnabled = NO;
|
|
break;
|
|
}
|
|
#endif
|
|
drawables.resize(p_desired_framebuffer_count);
|
|
frame_buffers.resize(p_desired_framebuffer_count);
|
|
for (uint32_t i = 0; i < p_desired_framebuffer_count; i++) {
|
|
// Reserve space for the drawable texture.
|
|
frame_buffers[i].set_texture_count(1);
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
|
|
RDD::FramebufferID acquire_next_frame_buffer() override final {
|
|
if (count == frame_buffers.size()) {
|
|
return RDD::FramebufferID();
|
|
}
|
|
|
|
rear = (rear + 1) % frame_buffers.size();
|
|
count++;
|
|
|
|
MDFrameBuffer &frame_buffer = frame_buffers[rear];
|
|
frame_buffer.size = Size2i(width, height);
|
|
|
|
id<CAMetalDrawable> drawable = layer.nextDrawable;
|
|
ERR_FAIL_NULL_V_MSG(drawable, RDD::FramebufferID(), "no drawable available");
|
|
drawables[rear] = drawable;
|
|
frame_buffer.set_texture(0, drawable.texture);
|
|
|
|
return RDD::FramebufferID(&frame_buffer);
|
|
}
|
|
|
|
void present(MDCommandBuffer *p_cmd_buffer) override final {
|
|
if (count == 0) {
|
|
return;
|
|
}
|
|
|
|
// Release texture and drawable.
|
|
frame_buffers[front].unset_texture(0);
|
|
id<MTLDrawable> drawable = drawables[front];
|
|
drawables[front] = nil;
|
|
|
|
count--;
|
|
front = (front + 1) % frame_buffers.size();
|
|
|
|
[p_cmd_buffer->get_command_buffer() presentDrawable:drawable afterMinimumDuration:present_minimum_duration];
|
|
}
|
|
};
|
|
|
|
RenderingContextDriver::SurfaceID RenderingContextDriverMetal::surface_create(const void *p_platform_data) {
|
|
const WindowPlatformData *wpd = (const WindowPlatformData *)(p_platform_data);
|
|
Surface *surface = memnew(SurfaceLayer(wpd->layer, metal_device));
|
|
|
|
return SurfaceID(surface);
|
|
}
|
|
|
|
void RenderingContextDriverMetal::surface_set_size(SurfaceID p_surface, uint32_t p_width, uint32_t p_height) {
|
|
Surface *surface = (Surface *)(p_surface);
|
|
if (surface->width == p_width && surface->height == p_height) {
|
|
return;
|
|
}
|
|
surface->width = p_width;
|
|
surface->height = p_height;
|
|
surface->needs_resize = true;
|
|
}
|
|
|
|
void RenderingContextDriverMetal::surface_set_vsync_mode(SurfaceID p_surface, DisplayServer::VSyncMode p_vsync_mode) {
|
|
Surface *surface = (Surface *)(p_surface);
|
|
if (surface->vsync_mode == p_vsync_mode) {
|
|
return;
|
|
}
|
|
surface->vsync_mode = p_vsync_mode;
|
|
surface->needs_resize = true;
|
|
}
|
|
|
|
DisplayServer::VSyncMode RenderingContextDriverMetal::surface_get_vsync_mode(SurfaceID p_surface) const {
|
|
Surface *surface = (Surface *)(p_surface);
|
|
return surface->vsync_mode;
|
|
}
|
|
|
|
uint32_t RenderingContextDriverMetal::surface_get_width(SurfaceID p_surface) const {
|
|
Surface *surface = (Surface *)(p_surface);
|
|
return surface->width;
|
|
}
|
|
|
|
uint32_t RenderingContextDriverMetal::surface_get_height(SurfaceID p_surface) const {
|
|
Surface *surface = (Surface *)(p_surface);
|
|
return surface->height;
|
|
}
|
|
|
|
void RenderingContextDriverMetal::surface_set_needs_resize(SurfaceID p_surface, bool p_needs_resize) {
|
|
Surface *surface = (Surface *)(p_surface);
|
|
surface->needs_resize = p_needs_resize;
|
|
}
|
|
|
|
bool RenderingContextDriverMetal::surface_get_needs_resize(SurfaceID p_surface) const {
|
|
Surface *surface = (Surface *)(p_surface);
|
|
return surface->needs_resize;
|
|
}
|
|
|
|
void RenderingContextDriverMetal::surface_destroy(SurfaceID p_surface) {
|
|
Surface *surface = (Surface *)(p_surface);
|
|
memdelete(surface);
|
|
}
|