mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 21:22:48 +00:00
11b90086b7
Add support for external camera feed from external plugin on Android
146 lines
5.9 KiB
C++
146 lines
5.9 KiB
C++
/**************************************************************************/
|
|
/* rasterizer_gles3.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef RASTERIZER_GLES3_H
|
|
#define RASTERIZER_GLES3_H
|
|
|
|
#ifdef GLES3_ENABLED
|
|
|
|
#include "effects/copy_effects.h"
|
|
#include "effects/cubemap_filter.h"
|
|
#include "effects/feed_effects.h"
|
|
#include "effects/glow.h"
|
|
#include "effects/post_effects.h"
|
|
#include "environment/fog.h"
|
|
#include "environment/gi.h"
|
|
#include "rasterizer_canvas_gles3.h"
|
|
#include "rasterizer_scene_gles3.h"
|
|
#include "servers/rendering/renderer_compositor.h"
|
|
#include "storage/config.h"
|
|
#include "storage/light_storage.h"
|
|
#include "storage/material_storage.h"
|
|
#include "storage/mesh_storage.h"
|
|
#include "storage/particles_storage.h"
|
|
#include "storage/texture_storage.h"
|
|
#include "storage/utilities.h"
|
|
|
|
class RasterizerGLES3 : public RendererCompositor {
|
|
private:
|
|
uint64_t frame = 1;
|
|
float delta = 0;
|
|
|
|
double time_total = 0.0;
|
|
bool flip_xy_workaround = false;
|
|
|
|
#ifdef WINDOWS_ENABLED
|
|
static bool screen_flipped_y;
|
|
#endif
|
|
|
|
static bool gles_over_gl;
|
|
|
|
protected:
|
|
GLES3::Config *config = nullptr;
|
|
GLES3::Utilities *utilities = nullptr;
|
|
GLES3::TextureStorage *texture_storage = nullptr;
|
|
GLES3::MaterialStorage *material_storage = nullptr;
|
|
GLES3::MeshStorage *mesh_storage = nullptr;
|
|
GLES3::ParticlesStorage *particles_storage = nullptr;
|
|
GLES3::LightStorage *light_storage = nullptr;
|
|
GLES3::GI *gi = nullptr;
|
|
GLES3::Fog *fog = nullptr;
|
|
GLES3::CopyEffects *copy_effects = nullptr;
|
|
GLES3::CubemapFilter *cubemap_filter = nullptr;
|
|
GLES3::Glow *glow = nullptr;
|
|
GLES3::PostEffects *post_effects = nullptr;
|
|
GLES3::FeedEffects *feed_effects = nullptr;
|
|
RasterizerCanvasGLES3 *canvas = nullptr;
|
|
RasterizerSceneGLES3 *scene = nullptr;
|
|
static RasterizerGLES3 *singleton;
|
|
|
|
void _blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer, bool p_first = true);
|
|
|
|
public:
|
|
RendererUtilities *get_utilities() { return utilities; }
|
|
RendererLightStorage *get_light_storage() { return light_storage; }
|
|
RendererMaterialStorage *get_material_storage() { return material_storage; }
|
|
RendererMeshStorage *get_mesh_storage() { return mesh_storage; }
|
|
RendererParticlesStorage *get_particles_storage() { return particles_storage; }
|
|
RendererTextureStorage *get_texture_storage() { return texture_storage; }
|
|
RendererGI *get_gi() { return gi; }
|
|
RendererFog *get_fog() { return fog; }
|
|
RendererCanvasRender *get_canvas() { return canvas; }
|
|
RendererSceneRender *get_scene() { return scene; }
|
|
|
|
void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true);
|
|
|
|
void initialize();
|
|
void begin_frame(double frame_step);
|
|
|
|
void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount);
|
|
|
|
void gl_end_frame(bool p_swap_buffers);
|
|
void end_frame(bool p_swap_buffers);
|
|
|
|
void finalize();
|
|
|
|
static RendererCompositor *_create_current() {
|
|
return memnew(RasterizerGLES3);
|
|
}
|
|
|
|
static bool is_gles_over_gl() { return gles_over_gl; }
|
|
static void clear_depth(float p_depth);
|
|
|
|
static void make_current(bool p_gles_over_gl) {
|
|
gles_over_gl = p_gles_over_gl;
|
|
OS::get_singleton()->set_gles_over_gl(gles_over_gl);
|
|
_create_func = _create_current;
|
|
low_end = true;
|
|
}
|
|
|
|
#ifdef WINDOWS_ENABLED
|
|
static void set_screen_flipped_y(bool p_flipped) {
|
|
screen_flipped_y = p_flipped;
|
|
}
|
|
#endif
|
|
|
|
_ALWAYS_INLINE_ uint64_t get_frame_number() const { return frame; }
|
|
_ALWAYS_INLINE_ double get_frame_delta_time() const { return delta; }
|
|
_ALWAYS_INLINE_ double get_total_time() const { return time_total; }
|
|
_ALWAYS_INLINE_ bool can_create_resources_async() const { return false; }
|
|
|
|
static RasterizerGLES3 *get_singleton() { return singleton; }
|
|
RasterizerGLES3();
|
|
~RasterizerGLES3();
|
|
};
|
|
|
|
#endif // GLES3_ENABLED
|
|
|
|
#endif // RASTERIZER_GLES3_H
|