godot/drivers/d3d12
Thaddeus Crews 150590a7e8
Merge pull request #98975 from clayjohn/D3D12-event-timing
Move D3D12 fence `SetEventOnCompletion` call to `fence_wait` to avoid stalling on some platforms
2024-11-13 08:33:55 -06:00
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d3d12_godot_nir_bridge.h Add Direct3D 12 RenderingDevice implementation 2023-12-12 19:10:04 +01:00
d3d12ma.cpp [LLVM/MinGW] Fix/suppress DX12 related warnings. 2024-06-19 23:40:06 +03:00
dxil_hash.cpp CI: Add MinGW/GCC build to Windows GHA 2024-10-10 10:10:55 -05:00
dxil_hash.h D3D12: Get rid of DXIL.dll! 2024-07-11 17:56:45 +02:00
rendering_context_driver_d3d12.cpp D3D12: Avoid crash on exit 2024-08-02 18:18:10 +02:00
rendering_context_driver_d3d12.h [LLVM/MinGW] Fix/suppress DX12 related warnings. 2024-06-19 23:40:06 +03:00
rendering_device_driver_d3d12.cpp Merge pull request #98975 from clayjohn/D3D12-event-timing 2024-11-13 08:33:55 -06:00
rendering_device_driver_d3d12.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
SCsub CI: Add MinGW/GCC build to Windows GHA 2024-10-10 10:10:55 -05:00