mirror of
https://github.com/godotengine/godot.git
synced 2024-12-05 02:25:47 +00:00
248 lines
8.0 KiB
C++
248 lines
8.0 KiB
C++
/*************************************************************************/
|
|
/* shader_graph_editor_plugin.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef SHADER_GRAPH_EDITOR_PLUGIN_H
|
|
#define SHADER_GRAPH_EDITOR_PLUGIN_H
|
|
|
|
// FIXME: Godot 3.0 broke compatibility with ShaderGraphEditorPlugin,
|
|
// it needs to be ported to the new shader language.
|
|
#if 0
|
|
|
|
#include "editor/editor_node.h"
|
|
#include "editor/editor_plugin.h"
|
|
#include "editor/property_editor.h"
|
|
#include "scene/gui/button.h"
|
|
#include "scene/gui/graph_edit.h"
|
|
#include "scene/gui/popup.h"
|
|
#include "scene/gui/tree.h"
|
|
#include "scene/resources/shader.h"
|
|
#include "scene/resources/shader_graph.h"
|
|
|
|
/**
|
|
@author Juan Linietsky <reduzio@gmail.com>
|
|
*/
|
|
|
|
class GraphColorRampEdit : public Control {
|
|
|
|
GDCLASS(GraphColorRampEdit,Control);
|
|
|
|
|
|
struct Point {
|
|
|
|
float offset;
|
|
Color color;
|
|
bool operator<(const Point& p_ponit) const {
|
|
return offset<p_ponit.offset;
|
|
}
|
|
};
|
|
|
|
PopupPanel *popup;
|
|
ColorPicker *picker;
|
|
|
|
|
|
bool grabbing;
|
|
int grabbed;
|
|
float grabbed_at;
|
|
Vector<Point> points;
|
|
|
|
void _color_changed(const Color& p_color);
|
|
|
|
protected:
|
|
void _gui_input(const InputEvent& p_event);
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
void set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors);
|
|
Vector<float> get_offsets() const;
|
|
Vector<Color> get_colors() const;
|
|
virtual Size2 get_minimum_size() const;
|
|
GraphColorRampEdit();
|
|
};
|
|
|
|
|
|
class GraphCurveMapEdit : public Control {
|
|
|
|
GDCLASS(GraphCurveMapEdit,Control);
|
|
|
|
|
|
struct Point {
|
|
|
|
float offset;
|
|
float height;
|
|
bool operator<(const Point& p_ponit) const {
|
|
return offset<p_ponit.offset;
|
|
}
|
|
};
|
|
|
|
|
|
bool grabbing;
|
|
int grabbed;
|
|
Vector<Point> points;
|
|
|
|
void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d);
|
|
protected:
|
|
void _gui_input(const InputEvent& p_event);
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
void set_points(const Vector<Vector2>& p_points);
|
|
Vector<Vector2> get_points() const;
|
|
virtual Size2 get_minimum_size() const;
|
|
GraphCurveMapEdit();
|
|
};
|
|
|
|
class ShaderGraphView : public Control {
|
|
|
|
GDCLASS(ShaderGraphView,Control);
|
|
|
|
|
|
|
|
CustomPropertyEditor *ped_popup;
|
|
bool block_update;
|
|
|
|
Label *status;
|
|
GraphEdit *graph_edit;
|
|
Ref<ShaderGraph> graph;
|
|
int edited_id;
|
|
int edited_def;
|
|
|
|
ShaderGraph::ShaderType type;
|
|
|
|
void _update_graph();
|
|
void _create_node(int p_id);
|
|
|
|
|
|
ToolButton *make_label(String text, Variant::Type v_type = Variant::NIL);
|
|
ToolButton *make_editor(String text, GraphNode* gn, int p_id, int param, Variant::Type type, String p_hint="");
|
|
|
|
void _connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot);
|
|
void _disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot);
|
|
|
|
void _node_removed(int p_id);
|
|
void _begin_node_move();
|
|
void _node_moved(const Vector2& p_from, const Vector2& p_to,int p_id);
|
|
void _end_node_move();
|
|
void _move_node(int p_id,const Vector2& p_to);
|
|
void _duplicate_nodes_request();
|
|
void _duplicate_nodes(const Array &p_nodes);
|
|
void _delete_nodes_request();
|
|
|
|
|
|
void _default_changed(int p_id, Node* p_button, int p_param, int v_type, String p_hint);
|
|
|
|
void _scalar_const_changed(double p_value,int p_id);
|
|
void _vec_const_changed(double p_value, int p_id, Array p_arr);
|
|
void _rgb_const_changed(const Color& p_color, int p_id);
|
|
void _xform_const_changed(int p_id,Node* p_button);
|
|
void _scalar_op_changed(int p_op, int p_id);
|
|
void _vec_op_changed(int p_op, int p_id);
|
|
void _vec_scalar_op_changed(int p_op, int p_id);
|
|
void _rgb_op_changed(int p_op, int p_id);
|
|
void _xform_inv_rev_changed(bool p_enabled, int p_id);
|
|
void _scalar_func_changed(int p_func, int p_id);
|
|
void _vec_func_changed(int p_func, int p_id);
|
|
void _scalar_input_changed(double p_value,int p_id);
|
|
void _vec_input_changed(double p_value, int p_id, Array p_arr);
|
|
void _xform_input_changed(int p_id,Node* p_button);
|
|
void _rgb_input_changed(const Color& p_color, int p_id);
|
|
void _tex_input_change(int p_id,Node* p_button);
|
|
void _cube_input_change(int p_id);
|
|
void _input_name_changed(const String& p_name,int p_id,Node* p_line_edit);
|
|
void _tex_edited(int p_id,Node* p_button);
|
|
void _cube_edited(int p_id,Node* p_button);
|
|
void _variant_edited();
|
|
void _comment_edited(int p_id,Node* p_button);
|
|
void _color_ramp_changed(int p_id,Node* p_ramp);
|
|
void _curve_changed(int p_id,Node* p_curve);
|
|
void _sg_updated();
|
|
Map<int,GraphNode*> node_map;
|
|
|
|
Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
|
|
bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
|
|
void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
void add_node(int p_type, const Vector2 &location);
|
|
GraphEdit *get_graph_edit() { return graph_edit; }
|
|
void set_graph(Ref<ShaderGraph> p_graph);
|
|
|
|
ShaderGraphView(ShaderGraph::ShaderType p_type=ShaderGraph::SHADER_TYPE_FRAGMENT);
|
|
};
|
|
|
|
class ShaderGraphEditor : public VBoxContainer {
|
|
|
|
GDCLASS(ShaderGraphEditor,VBoxContainer);
|
|
|
|
PopupMenu *popup;
|
|
TabContainer *tabs;
|
|
ShaderGraphView *graph_edits[ShaderGraph::SHADER_TYPE_MAX];
|
|
static const char* node_names[ShaderGraph::NODE_TYPE_MAX];
|
|
Vector2 next_location;
|
|
|
|
bool _2d;
|
|
void _add_node(int p_type);
|
|
void _popup_requested(const Vector2 &p_position);
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
void edit(Ref<ShaderGraph> p_shader);
|
|
ShaderGraphEditor(bool p_2d);
|
|
};
|
|
|
|
class ShaderGraphEditorPlugin : public EditorPlugin {
|
|
|
|
GDCLASS( ShaderGraphEditorPlugin, EditorPlugin );
|
|
|
|
bool _2d;
|
|
ShaderGraphEditor *shader_editor;
|
|
EditorNode *editor;
|
|
|
|
public:
|
|
|
|
virtual String get_name() const { return "ShaderGraph"; }
|
|
bool has_main_screen() const { return false; }
|
|
virtual void edit(Object *p_node);
|
|
virtual bool handles(Object *p_node) const;
|
|
virtual void make_visible(bool p_visible);
|
|
|
|
ShaderGraphEditorPlugin(EditorNode *p_node,bool p_2d);
|
|
~ShaderGraphEditorPlugin();
|
|
|
|
};
|
|
|
|
#endif
|
|
#endif // SHADER_GRAPH_EDITOR_PLUGIN_H
|