godot/editor/plugins
Fabio Alessandrelli 7e14548fc6 [Editor] Move some animation specific keying logic out of inspector.
Most of the custom logic to handle special keying cases is now inside
the AnimationPlayerEditorPlugin.

The EditorInspector now emits a signal when inspecting a new object.
2022-01-19 11:08:25 +01:00
..
tiles Merge pull request #56249 from PucklaMotzer09/physics_layer_tooltip 2022-01-14 21:04:28 +01:00
abstract_polygon_2d_editor.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
abstract_polygon_2d_editor.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
animation_blend_space_1d_editor.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
animation_blend_space_1d_editor.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
animation_blend_space_2d_editor.cpp Use List Initializations for Vectors. 2022-01-12 10:15:12 +05:45
animation_blend_space_2d_editor.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
animation_blend_tree_editor_plugin.cpp Fix crash when undoing node creation of BlendTree editor 2022-01-17 14:35:09 +08:00
animation_blend_tree_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
animation_player_editor_plugin.cpp [Editor] Move some animation specific keying logic out of inspector. 2022-01-19 11:08:25 +01:00
animation_player_editor_plugin.h [Editor] Move some animation specific keying logic out of inspector. 2022-01-19 11:08:25 +01:00
animation_state_machine_editor.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
animation_state_machine_editor.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
animation_tree_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
animation_tree_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
asset_library_editor_plugin.cpp Make assets in progress open the next step instead of erring 2022-01-19 04:37:38 +03:00
asset_library_editor_plugin.h Make assets in progress open the next step instead of erring 2022-01-19 04:37:38 +03:00
audio_stream_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_stream_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
camera_3d_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
camera_3d_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
canvas_item_editor_plugin.cpp Merge pull request #56619 from timothyqiu/left-right-palette 2022-01-18 16:38:09 +01:00
canvas_item_editor_plugin.h Allow showing both left and right side panels 2022-01-08 20:31:22 +08:00
collision_polygon_2d_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
collision_polygon_2d_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
collision_polygon_3d_editor_plugin.cpp Fix secondary handles in editor gizmos 2022-01-12 14:21:20 +01:00
collision_polygon_3d_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
collision_shape_2d_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
collision_shape_2d_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
cpu_particles_2d_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
cpu_particles_2d_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
cpu_particles_3d_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
cpu_particles_3d_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
curve_editor_plugin.cpp Use fill() to fill an entire image instead of setting pixels individually. 2022-01-08 17:43:15 +05:45
curve_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
debugger_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
debugger_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_debugger_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_debugger_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_preview_plugins.cpp Use fill() to fill an entire image instead of setting pixels individually. 2022-01-08 17:43:15 +05:45
editor_preview_plugins.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
font_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
font_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gpu_particles_2d_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gpu_particles_2d_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gpu_particles_3d_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gpu_particles_3d_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gpu_particles_collision_sdf_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gpu_particles_collision_sdf_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gradient_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gradient_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
input_event_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
input_event_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
light_occluder_2d_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
light_occluder_2d_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmap_gi_editor_plugin.cpp Merge pull request #56367 from Calinou/bakedlightmap-print-time-request-attention 2022-01-07 00:58:36 +01:00
lightmap_gi_editor_plugin.h Merge pull request #56367 from Calinou/bakedlightmap-print-time-request-attention 2022-01-07 00:58:36 +01:00
line_2d_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
line_2d_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
material_editor_plugin.cpp Fix typos with codespell 2022-01-07 00:12:09 +01:00
material_editor_plugin.h Move metallic and roughness automated assignment to an inspector UndoRedo 2022-01-06 16:07:26 +00:00
mesh_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mesh_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mesh_instance_3d_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mesh_instance_3d_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mesh_library_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mesh_library_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
multimesh_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
multimesh_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
navigation_polygon_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
navigation_polygon_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
node_3d_editor_gizmos.cpp Merge pull request #56692 from JFonS/fix_gizmo_secondary_handles 2022-01-12 15:53:06 +01:00
node_3d_editor_gizmos.h Fix secondary handles in editor gizmos 2022-01-12 14:21:20 +01:00
node_3d_editor_plugin.cpp [Editor] Move some animation specific keying logic out of inspector. 2022-01-19 11:08:25 +01:00
node_3d_editor_plugin.h Merge pull request #56619 from timothyqiu/left-right-palette 2022-01-18 16:38:09 +01:00
occluder_instance_3d_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
occluder_instance_3d_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
ot_features_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
ot_features_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
packed_scene_translation_parser_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
packed_scene_translation_parser_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
path_2d_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
path_2d_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
path_3d_editor_plugin.cpp Fix secondary handles in editor gizmos 2022-01-12 14:21:20 +01:00
path_3d_editor_plugin.h Fix secondary handles in editor gizmos 2022-01-12 14:21:20 +01:00
physical_bone_3d_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
physical_bone_3d_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
polygon_2d_editor_plugin.cpp Add ViewPanner to more editors 2022-01-14 13:09:39 +01:00
polygon_2d_editor_plugin.h Add ViewPanner to more editors 2022-01-14 13:09:39 +01:00
resource_preloader_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
resource_preloader_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
root_motion_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
root_motion_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
script_editor_plugin.cpp Merge pull request #55541 from KoBeWi/outcognito_scripts 2022-01-14 21:04:13 +01:00
script_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
script_text_editor.cpp Merge pull request #55541 from KoBeWi/outcognito_scripts 2022-01-14 21:04:13 +01:00
script_text_editor.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub Rework the TileSet resource and TileMap nodes: 2021-05-07 18:06:17 +02:00
shader_editor_plugin.cpp Optimize include files to improve shader_language.h compilation speed 2022-01-12 14:19:12 +03:00
shader_editor_plugin.h Optimize include files to improve shader_language.h compilation speed 2022-01-12 14:19:12 +03:00
shader_file_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader_file_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_2d_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_2d_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_3d_editor_plugin.cpp [Editor] Move some animation specific keying logic out of inspector. 2022-01-19 11:08:25 +01:00
skeleton_3d_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_ik_3d_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_ik_3d_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
sprite_2d_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
sprite_2d_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
sprite_frames_editor_plugin.cpp Fix AtlasTexture nesting 2022-01-15 00:14:56 +01:00
sprite_frames_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
style_box_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
style_box_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
sub_viewport_preview_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
sub_viewport_preview_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
text_control_editor_plugin.cpp Merge pull request #55352 from YeldhamDev/text_widget_undo 2022-01-07 15:38:22 +01:00
text_control_editor_plugin.h Merge pull request #55352 from YeldhamDev/text_widget_undo 2022-01-07 15:38:22 +01:00
text_editor.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
text_editor.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
texture_3d_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
texture_3d_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
texture_editor_plugin.cpp Rename TextureRect.expand to ignore_texture_size 2022-01-07 20:21:17 +01:00
texture_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
texture_layered_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
texture_layered_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
texture_region_editor_plugin.cpp Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
texture_region_editor_plugin.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
theme_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
theme_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
theme_editor_preview.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
theme_editor_preview.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
version_control_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
version_control_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
visual_shader_editor_plugin.cpp Merge pull request #56713 from Chaosus/vs_sampler_connection 2022-01-12 16:07:09 +03:00
visual_shader_editor_plugin.h A small visual shader editor refactoring 2022-01-07 11:27:06 +03:00
voxel_gi_editor_plugin.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
voxel_gi_editor_plugin.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00